10 writes to _m32
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (10)
104
_m32
= m32;
284
_m31 *= scale.X;
_m32
*= scale.Y; _m33 *= scale.Z;
303
_m31 *= scale.Z;
_m32
*= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z;
337
_m32
= tmp + scale.Y * (_m32 - tmp);
376
_m31 *= scale.Z;
_m32
*= scale.Z; _m33 *= scale.Z; _m34 *= scale.Z;
403
_m31 += _m34 * offset.X;
_m32
+= _m34 * offset.Y; _m33 += _m34 * offset.Z;
897
_m32
= value;
1119
matrix.
_m32
= yz - wx;
1274
_m32
= z12 * rcp;
1365
_m32
= z12 * rcp;
35 references to _m32
PresentationCore (35)
Core\CSharp\System\Windows\Media3D\Generated\Matrix3D.cs (1)
404
_m32
,
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (34)
163
_m31 == 0.0 &&
_m32
== 0.0 && _m33 == 1.0 && _m34 == 0.0 &&
337
_m32 = tmp + scale.Y * (
_m32
- tmp);
370
_offsetY += _m12 * csx + _m22 * csy +
_m32
* csz;
421
_offsetY += _m12 * offset.X + _m22 * offset.Y +
_m32
* offset.Z;
456
matrix1._m13 * matrix2.
_m32
+ matrix1._m14 * matrix2._offsetY,
464
matrix1._m23 * matrix2.
_m32
+ matrix1._m24 * matrix2._offsetY,
469
matrix1._m31 * matrix2._m11 + matrix1.
_m32
* matrix2._m21 +
471
matrix1._m31 * matrix2._m12 + matrix1.
_m32
* matrix2._m22 +
472
matrix1._m33 * matrix2.
_m32
+ matrix1._m34 * matrix2._offsetY,
473
matrix1._m31 * matrix2._m13 + matrix1.
_m32
* matrix2._m23 +
475
matrix1._m31 * matrix2._m14 + matrix1.
_m32
* matrix2._m24 +
480
matrix1._offsetZ * matrix2.
_m32
+ matrix1._m44 * matrix2._offsetY,
638
double z30 = _m22 * y02 -
_m32
* y01 - _m12 * y12;
640
double z10 =
_m32
* y03 - _offsetY * y02 - _m12 * y23;
641
double z00 = _m22 * y23 -
_m32
* y13 + _offsetY * y12;
888
return
_m32
;
1125
matrix._offsetY = -center.X*matrix._m12 - center.Y*matrix._m22 - center.Z*matrix.
_m32
+ center.Y;
1147
point.Y = x*_m12 + y*_m22 + z*
_m32
+ _offsetY;
1175
point.Y = x*_m12 + y*_m22 + z*
_m32
+ w*_offsetY;
1195
vector.Y = x*_m12 + y*_m22 + z*
_m32
;
1210
double z10 =
_m32
* _m13 - _m12 * _m33;
1211
double z00 = _m22 * _m33 -
_m32
* _m23;
1227
double z10 =
_m32
* _m13 - _m12 * _m33;
1228
double z00 = _m22 * _m33 -
_m32
* _m23;
1247
double y02 = _m11 *
_m32
- _m31 * _m12;
1249
double y12 = _m21 *
_m32
- _m31 * _m22;
1251
double y23 = _m31 * _offsetY - _offsetX *
_m32
;
1307
double z30 = _m22 * y02 -
_m32
* y01 - _m12 * y12;
1309
double z10 =
_m32
* y03 - _offsetY * y02 - _m12 * y23;
1310
double z00 = _m22 * y23 -
_m32
* y13 + _offsetY * y12;
1335
y02 = _m11 *
_m32
- _m31 * _m12;
1337
y12 = _m21 *
_m32
- _m31 * _m22;
1339
y23 = _m31 * _offsetY - _offsetX *
_m32
;
1417
(_m31 == 0.0) && (
_m32
== 0.0) && (_m33 == 0.0 || _m33 == 1.0) && (_m34 == 0.0) &&