5 writes to _m24
PresentationCore (5)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (5)
102
_m24
= m24;
302
_m21 *= scale.Y; _m22 *= scale.Y; _m23 *= scale.Y;
_m24
*= scale.Y;
375
_m21 *= scale.Y; _m22 *= scale.Y; _m23 *= scale.Y;
_m24
*= scale.Y;
855
_m24
= value;
1362
_m24
= z31 * rcp;
32 references to _m24
PresentationCore (32)
Core\CSharp\System\Windows\Media3D\Generated\Matrix3D.cs (1)
402
_m24
,
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (31)
162
_m21 == 0.0 && _m22 == 1.0 && _m23 == 0.0 &&
_m24
== 0.0 &&
327
tmp =
_m24
* center.X;
329
tmp =
_m24
* center.Y;
331
tmp =
_m24
* center.Z;
372
_m44 += _m14 * csx +
_m24
* csy + _m34 * csz;
402
_m21 +=
_m24
* offset.X; _m22 +=
_m24
* offset.Y; _m23 +=
_m24
* offset.Z;
423
_m44 += _m14 * offset.X +
_m24
* offset.Y + _m34 * offset.Z;
459
matrix1._m11 * matrix2._m14 + matrix1._m12 * matrix2.
_m24
+
462
matrix1._m23 * matrix2._m31 + matrix1.
_m24
* matrix2._offsetX,
464
matrix1._m23 * matrix2._m32 + matrix1.
_m24
* matrix2._offsetY,
466
matrix1._m23 * matrix2._m33 + matrix1.
_m24
* matrix2._offsetZ,
467
matrix1._m21 * matrix2._m14 + matrix1._m22 * matrix2.
_m24
+
468
matrix1._m23 * matrix2._m34 + matrix1.
_m24
* matrix2._m44,
475
matrix1._m31 * matrix2._m14 + matrix1._m32 * matrix2.
_m24
+
483
matrix1._offsetX * matrix2._m14 + matrix1._offsetY * matrix2.
_m24
+
601
(_m14 == 0.0 &&
_m24
== 0.0 && _m34 == 0.0 && _m44 == 1.0));
630
double y01 = _m13 *
_m24
- _m23 * _m14;
633
double y12 = _m23 * _m34 - _m33 *
_m24
;
634
double y13 = _m23 * _m44 - _offsetZ *
_m24
;
846
return
_m24
;
1152
double w = x*_m14 + y*
_m24
+ z*_m34 + _m44;
1177
point.W = x*_m14 + y*
_m24
+ z*_m34 + w*_m44;
1299
double y01 = _m13 *
_m24
- _m23 * _m14;
1302
double y12 = _m23 * _m34 - _m33 *
_m24
;
1303
double y13 = _m23 * _m44 - _offsetZ *
_m24
;
1346
double z32 =
_m24
* y02 - _m34 * y01 - _m14 * y12;
1347
double z22 = _m14 * y13 -
_m24
* y03 + _m44 * y01;
1349
double z02 =
_m24
* y23 - _m34 * y13 + _m44 * y12;
1416
(_m21 == 0.0) && (_m22 == 0.0 || _m22 == 1.0) && (_m23 == 0.0) && (
_m24
== 0.0) &&