10 writes to _x
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Rect3D.cs (10)
59_x = location._x; 86_x = x; 101_x = Math.Min(point1._x, point2._x); 172_x = value._x; 301_x = value; 450_x = x; 487_x = x; 550_x += offsetX; 623empty._x = Double.PositiveInfinity; 659infinite._x = -float.MaxValue;
22 references to _x
PresentationCore (22)
Core\CSharp\System\Windows\Media3D\Generated\Rect3D.cs (1)
348_x,
Core\CSharp\System\Windows\Media3D\Rect3D.cs (21)
104_sizeX = Math.Max(point1._x, point2._x) - _x; 163return new Point3D(_x, _y, _z); 292return _x; 399return (_x <= rect._x && 402_x+_sizeX >= rect._x+rect._sizeX && 422return (rect._x <= (_x + _sizeX)) && 423((rect._x + rect._sizeX) >= _x) && 443double x = Math.Max(_x, rect._x); 446_sizeX = Math.Min(_x + _sizeX, rect._x + rect._sizeX) - x; 481double x = Math.Min(_x, rect._x); 484_sizeX = Math.Max(_x + _sizeX, rect._x + rect._sizeX) - x; 615return ((x >= _x) && (x <= _x + _sizeX) &&