10 writes to _x
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Rect3D.cs (10)
59
_x
= location._x;
86
_x
= x;
101
_x
= Math.Min(point1._x, point2._x);
172
_x
= value._x;
301
_x
= value;
450
_x
= x;
487
_x
= x;
550
_x
+= offsetX;
623
empty.
_x
= Double.PositiveInfinity;
659
infinite.
_x
= -float.MaxValue;
22 references to _x
PresentationCore (22)
Core\CSharp\System\Windows\Media3D\Generated\Rect3D.cs (1)
348
_x
,
Core\CSharp\System\Windows\Media3D\Rect3D.cs (21)
104
_sizeX = Math.Max(point1._x, point2._x) -
_x
;
163
return new Point3D(
_x
, _y, _z);
292
return
_x
;
399
return (
_x
<= rect.
_x
&&
402
_x
+_sizeX >= rect.
_x
+rect._sizeX &&
422
return (rect.
_x
<= (
_x
+ _sizeX)) &&
423
((rect.
_x
+ rect._sizeX) >=
_x
) &&
443
double x = Math.Max(
_x
, rect.
_x
);
446
_sizeX = Math.Min(
_x
+ _sizeX, rect.
_x
+ rect._sizeX) - x;
481
double x = Math.Min(
_x
, rect.
_x
);
484
_sizeX = Math.Max(
_x
+ _sizeX, rect.
_x
+ rect._sizeX) - x;
615
return ((x >=
_x
) && (x <=
_x
+ _sizeX) &&