10 references to _duceResource
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Generated\AmbientLight.cs (10)
133
Debug.Assert(!skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel));
135
if (skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel))
163
data.Handle =
_duceResource
.GetHandle(channel);
181
if (
_duceResource
.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_AMBIENTLIGHT))
192
return
_duceResource
.GetHandle(channel);
198
Debug.Assert(
_duceResource
.IsOnChannel(channel));
200
if (
_duceResource
.ReleaseOnChannel(channel))
213
return
_duceResource
.GetHandle(channel);
218
return
_duceResource
.GetChannelCount();
223
return
_duceResource
.GetChannel(index);