6 writes to _timeState
PresentationCore (6)
Core\CSharp\System\Windows\Media\Animation\TimeManager.cs (6)
78_timeState = TimeState.Stopped; 180_timeState = TimeState.Paused; 204_timeState = oldState; 230_timeState = TimeState.Running; 319_timeState = TimeState.Running; 339_timeState = TimeState.Stopped;
16 references to _timeState
PresentationCore (16)
Core\CSharp\System\Windows\Media\Animation\TimeManager.cs (16)
135if (_timeState == TimeState.Stopped) 174if (_timeState == TimeState.Running) 197TimeState oldState = _timeState; 207if (_timeState == TimeState.Paused) 224if (_timeState == TimeState.Paused) 261if (_timeState >= TimeState.Paused) 311if (_timeState == TimeState.Stopped) 336if (_timeState >= TimeState.Paused) 377if (_timeState == TimeState.Running) 391if (_lastTimeState == TimeState.Stopped && _timeState == TimeState.Stopped) // We were stopped the whole time 400if (_lastTimeState == TimeState.Stopped || _timeState == TimeState.Stopped) 410_lastTimeState = _timeState; 566switch (_timeState) 743return (_timeState == TimeState.Stopped); 778if (_timeState == TimeState.Running) 857return _timeState;