6 writes to _timeState
PresentationCore (6)
Core\CSharp\System\Windows\Media\Animation\TimeManager.cs (6)
78
_timeState
= TimeState.Stopped;
180
_timeState
= TimeState.Paused;
204
_timeState
= oldState;
230
_timeState
= TimeState.Running;
319
_timeState
= TimeState.Running;
339
_timeState
= TimeState.Stopped;
16 references to _timeState
PresentationCore (16)
Core\CSharp\System\Windows\Media\Animation\TimeManager.cs (16)
135
if (
_timeState
== TimeState.Stopped)
174
if (
_timeState
== TimeState.Running)
197
TimeState oldState =
_timeState
;
207
if (
_timeState
== TimeState.Paused)
224
if (
_timeState
== TimeState.Paused)
261
if (
_timeState
>= TimeState.Paused)
311
if (
_timeState
== TimeState.Stopped)
336
if (
_timeState
>= TimeState.Paused)
377
if (
_timeState
== TimeState.Running)
391
if (_lastTimeState == TimeState.Stopped &&
_timeState
== TimeState.Stopped) // We were stopped the whole time
400
if (_lastTimeState == TimeState.Stopped ||
_timeState
== TimeState.Stopped)
410
_lastTimeState =
_timeState
;
566
switch (
_timeState
)
743
return (
_timeState
== TimeState.Stopped);
778
if (
_timeState
== TimeState.Running)
857
return
_timeState
;