2 references to PS_2_0_FLOAT_REGISTER_LIMIT
PresentationCore (2)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (2)
224for (int i = PS_2_0_FLOAT_REGISTER_LIMIT; i < _floatRegisters.Count; i++) 370int registerMax = PS_2_0_FLOAT_REGISTER_LIMIT;