2 references to PS_2_0_FLOAT_REGISTER_LIMIT
PresentationCore (2)
Core\CSharp\System\Windows\Media\Effects\ShaderEffect.cs (2)
224
for (int i =
PS_2_0_FLOAT_REGISTER_LIMIT
; i < _floatRegisters.Count; i++)
370
int registerMax =
PS_2_0_FLOAT_REGISTER_LIMIT
;