9 writes to _z
PresentationCore (9)
Core\CSharp\System\Windows\Media3D\Quaternion.cs (9)
80_z = z; 101_z = v.Z; 229_z = -_z; 247_z /= norm2; 272_z *= rmax; 279_z *= normInverse; 427_z *= scale; 521to._z = -to._z; 680_z = value;
41 references to _z
PresentationCore (41)
Core\CSharp\System\Windows\Media3D\Generated\Quaternion.cs (1)
349_z,
Core\CSharp\System\Windows\Media3D\Quaternion.cs (40)
140if (IsDistinguishedIdentity || (_x == 0 && _y == 0 && _z == 0)) 146Vector3D v = new Vector3D(_x, _y, _z); 166double msin = Math.Sqrt(_x*_x + _y*_y + _z*_z); 175double maxcoeff = Math.Max(Math.Abs(_x),Math.Max(Math.Abs(_y),Math.Abs(_z))); 178double z = _z/maxcoeff; 200double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 212return IsDistinguishedIdentity || (_x == 0 && _y == 0 && _z == 0 && _w == 1); 229_z = -_z; 244double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 261double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 267Math.Abs(_z), 274norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 314left._z + right._z, 354return new Quaternion(-right._x, -right._y, -right._z, 1 - right._w); 360left._z - right._z, 393double x = left._w * right._x + left._x * right._w + left._y * right._z - left._z * right._y; 394double y = left._w * right._y + left._y * right._w + left._z * right._x - left._x * right._z; 395double z = left._w * right._z + left._z * right._w + left._x * right._y - left._y * right._x; 396double w = left._w * right._w - left._x * right._x - left._y * right._y - left._z * right._z; 441double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 452Math.Max(Math.Abs(_z),Math.Abs(_w))); 456double z = _z/max; 510cosOmega = from._x*to._x + from._y*to._y + from._z*to._z + from._w*to._w; 521to._z = -to._z; 592scaleFrom*from._z + scaleTo*to._z, 670return _z;