3 writes to _z
PresentationCore (3)
Core\CSharp\System\Windows\Media3D\Generated\Point3D.cs (1)
250
_z
= value;
Core\CSharp\System\Windows\Media3D\Point3D.cs (2)
48
_z
= z;
72
_z
+= offsetZ;
23 references to _z
PresentationCore (23)
Core\CSharp\System\Windows\Media3D\Generated\Point3D.cs (2)
245
return
_z
;
359
_z
);
Core\CSharp\System\Windows\Media3D\Point3D.cs (10)
85
point.
_z
+ vector._z);
98
point.
_z
+ vector._z);
111
point.
_z
- vector._z);
124
point.
_z
- vector._z);
137
point1.
_z
- point2.
_z
);
162
result._z = p1.
_z
- p2.
_z
;
194
return new Vector3D(point._x, point._y, point.
_z
);
204
return new Point4D(point._x, point._y, point.
_z
, 1.0);
Core\CSharp\System\Windows\Media3D\Rect3D.cs (7)
61
_z = location.
_z
;
103
_z = Math.Min(point1.
_z
, point2.
_z
);
106
_sizeZ = Math.Max(point1.
_z
, point2.
_z
) - _z;
174
_z = value.
_z
;
363
return Contains(point._x, point._y, point.
_z
);
Core\CSharp\System\Windows\Media3D\Vector3D.cs (4)
269
vector._z + point.
_z
);
282
vector._z + point.
_z
);
295
vector._z - point.
_z
);
308
vector._z - point.
_z
);