3 writes to _z
PresentationCore (3)
Core\CSharp\System\Windows\Media3D\Generated\Point3D.cs (1)
250_z = value;
Core\CSharp\System\Windows\Media3D\Point3D.cs (2)
48_z = z; 72_z += offsetZ;
23 references to _z
PresentationCore (23)
Core\CSharp\System\Windows\Media3D\Generated\Point3D.cs (2)
245return _z; 359_z);
Core\CSharp\System\Windows\Media3D\Point3D.cs (10)
85point._z + vector._z); 98point._z + vector._z); 111point._z - vector._z); 124point._z - vector._z); 137point1._z - point2._z); 162result._z = p1._z - p2._z; 194return new Vector3D(point._x, point._y, point._z); 204return new Point4D(point._x, point._y, point._z, 1.0);
Core\CSharp\System\Windows\Media3D\Rect3D.cs (7)
61_z = location._z; 103_z = Math.Min(point1._z, point2._z); 106_sizeZ = Math.Max(point1._z, point2._z) - _z; 174_z = value._z; 363return Contains(point._x, point._y, point._z);
Core\CSharp\System\Windows\Media3D\Vector3D.cs (4)
269vector._z + point._z); 282vector._z + point._z); 295vector._z - point._z); 308vector._z - point._z);