10 writes to _collection
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Generated\MaterialCollection.cs (10)
115_collection = new FrugalStructList<Material>(_collection.Capacity); 654_collection = new FrugalStructList<Material>(count); 676_collection = new FrugalStructList<Material>(count); 698_collection = new FrugalStructList<Material>(count); 720_collection = new FrugalStructList<Material>(count); 950_collection = new FrugalStructList<Material>(); 959_collection = new FrugalStructList<Material>(capacity); 980_collection = new FrugalStructList<Material>(icollectionOfT); 988_collection = new FrugalStructList<Material>(icollection); 992_collection = new FrugalStructList<Material>();
39 references to _collection
PresentationCore (39)
Core\CSharp\System\Windows\Media3D\Generated\MaterialCollection.cs (39)
114FrugalStructList<Material> oldCollection = _collection; 115_collection = new FrugalStructList<Material>(_collection.Capacity); 138return _collection.Contains(value); 148return _collection.IndexOf(value); 165_collection.Insert(index, value); 192Material oldValue = _collection[index]; 196_collection.RemoveAt(index); 236Material oldValue = _collection[ index ]; 240_collection.RemoveAt(index); 260return _collection[index]; 271if (!Object.ReferenceEquals(_collection[ index ], value)) 274Material oldValue = _collection[ index ]; 277_collection[ index ] = value; 301return _collection.Count; 320if (index < 0 || (index + _collection.Count) > array.Length) 325_collection.CopyTo(array, index); 435if (index < 0 || (index + _collection.Count) > array.Length) 449int count = _collection.Count; 452array.SetValue(_collection[i], index + i); 515return _collection[i]; 528DependencyObject inheritanceChild = _collection[i]; 580index = _collection.Add(newValue); 652int count = sourceMaterialCollection._collection.Count; 658Material newValue = (Material) sourceMaterialCollection._collection[i].Clone(); 660_collection.Add(newValue); 674int count = sourceMaterialCollection._collection.Count; 680Material newValue = (Material) sourceMaterialCollection._collection[i].CloneCurrentValue(); 682_collection.Add(newValue); 696int count = sourceMaterialCollection._collection.Count; 702Material newValue = (Material) sourceMaterialCollection._collection[i].GetAsFrozen(); 704_collection.Add(newValue); 718int count = sourceMaterialCollection._collection.Count; 724Material newValue = (Material) sourceMaterialCollection._collection[i].GetCurrentValueAsFrozen(); 726_collection.Add(newValue); 738int count = _collection.Count; 741canFreeze &= Freezable.Freeze(_collection[i], isChecking); 850if (_index > -2 && _index < _list._collection.Count - 1) 852_current = _list._collection[++_index]; 1002_collection.Add(newValue);