10 writes to _collection
PresentationCore (10)
Core\CSharp\System\Windows\Media3D\Generated\MaterialCollection.cs (10)
115
_collection
= new FrugalStructList<Material>(_collection.Capacity);
654
_collection
= new FrugalStructList<Material>(count);
676
_collection
= new FrugalStructList<Material>(count);
698
_collection
= new FrugalStructList<Material>(count);
720
_collection
= new FrugalStructList<Material>(count);
950
_collection
= new FrugalStructList<Material>();
959
_collection
= new FrugalStructList<Material>(capacity);
980
_collection
= new FrugalStructList<Material>(icollectionOfT);
988
_collection
= new FrugalStructList<Material>(icollection);
992
_collection
= new FrugalStructList<Material>();
39 references to _collection
PresentationCore (39)
Core\CSharp\System\Windows\Media3D\Generated\MaterialCollection.cs (39)
114
FrugalStructList<Material> oldCollection =
_collection
;
115
_collection = new FrugalStructList<Material>(
_collection
.Capacity);
138
return
_collection
.Contains(value);
148
return
_collection
.IndexOf(value);
165
_collection
.Insert(index, value);
192
Material oldValue =
_collection
[index];
196
_collection
.RemoveAt(index);
236
Material oldValue =
_collection
[ index ];
240
_collection
.RemoveAt(index);
260
return
_collection
[index];
271
if (!Object.ReferenceEquals(
_collection
[ index ], value))
274
Material oldValue =
_collection
[ index ];
277
_collection
[ index ] = value;
301
return
_collection
.Count;
320
if (index < 0 || (index +
_collection
.Count) > array.Length)
325
_collection
.CopyTo(array, index);
435
if (index < 0 || (index +
_collection
.Count) > array.Length)
449
int count =
_collection
.Count;
452
array.SetValue(
_collection
[i], index + i);
515
return
_collection
[i];
528
DependencyObject inheritanceChild =
_collection
[i];
580
index =
_collection
.Add(newValue);
652
int count = sourceMaterialCollection.
_collection
.Count;
658
Material newValue = (Material) sourceMaterialCollection.
_collection
[i].Clone();
660
_collection
.Add(newValue);
674
int count = sourceMaterialCollection.
_collection
.Count;
680
Material newValue = (Material) sourceMaterialCollection.
_collection
[i].CloneCurrentValue();
682
_collection
.Add(newValue);
696
int count = sourceMaterialCollection.
_collection
.Count;
702
Material newValue = (Material) sourceMaterialCollection.
_collection
[i].GetAsFrozen();
704
_collection
.Add(newValue);
718
int count = sourceMaterialCollection.
_collection
.Count;
724
Material newValue = (Material) sourceMaterialCollection.
_collection
[i].GetCurrentValueAsFrozen();
726
_collection
.Add(newValue);
738
int count =
_collection
.Count;
741
canFreeze &= Freezable.Freeze(
_collection
[i], isChecking);
850
if (_index > -2 && _index < _list.
_collection
.Count - 1)
852
_current = _list.
_collection
[++_index];
1002
_collection
.Add(newValue);