9 writes to _collection
PresentationCore (9)
Core\CSharp\System\Windows\Media3D\Generated\Point3DCollection.cs (9)
562_collection = new FrugalStructList<Point3D>(count); 581_collection = new FrugalStructList<Point3D>(count); 600_collection = new FrugalStructList<Point3D>(count); 619_collection = new FrugalStructList<Point3D>(count); 937_collection = new FrugalStructList<Point3D>(); 946_collection = new FrugalStructList<Point3D>(capacity); 967_collection = new FrugalStructList<Point3D>(icollectionOfT); 975_collection = new FrugalStructList<Point3D>(icollection); 979_collection = new FrugalStructList<Point3D>();
38 references to _collection
PresentationCore (38)
Core\CSharp\MS\Internal\Media3D\M3DUtil.cs (1)
92FrugalStructList<Point3D> points = positions._collection;
Core\CSharp\System\Windows\Media3D\Generated\Point3DCollection.cs (35)
107_collection.Clear(); 120return _collection.Contains(value); 130return _collection.IndexOf(value); 141_collection.Insert(index, value); 159_collection.RemoveAt(index); 195_collection.RemoveAt(index); 213return _collection[index]; 220_collection[ index ] = value; 241return _collection.Count; 260if (index < 0 || (index + _collection.Count) > array.Length) 265_collection.CopyTo(array, index); 388if (index < 0 || (index + _collection.Count) > array.Length) 402int count = _collection.Count; 405array.SetValue(_collection[i], index + i); 468return _collection[i]; 512index = _collection.Add(value); 560int count = sourcePoint3DCollection._collection.Count; 566_collection.Add(sourcePoint3DCollection._collection[i]); 579int count = sourcePoint3DCollection._collection.Count; 585_collection.Add(sourcePoint3DCollection._collection[i]); 598int count = sourcePoint3DCollection._collection.Count; 604_collection.Add(sourcePoint3DCollection._collection[i]); 617int count = sourcePoint3DCollection._collection.Count; 623_collection.Add(sourcePoint3DCollection._collection[i]); 713if (_collection.Count == 0) 724for (int i=0; i<_collection.Count; i++) 729_collection[i]); 731if (i != _collection.Count-1) 837if (_index > -2 && _index < _list._collection.Count - 1) 839_current = _list._collection[++_index]; 984_collection.Add(item);
Core\CSharp\System\Windows\Media3D\MeshGeometry3D.cs (2)
216FrugalStructList<Point3D> ps = positions._collection; 281FrugalStructList<Point3D> ps = positions._collection;