9 writes to _collection
PresentationCore (9)
Core\CSharp\System\Windows\Media3D\Generated\Point3DCollection.cs (9)
562
_collection
= new FrugalStructList<Point3D>(count);
581
_collection
= new FrugalStructList<Point3D>(count);
600
_collection
= new FrugalStructList<Point3D>(count);
619
_collection
= new FrugalStructList<Point3D>(count);
937
_collection
= new FrugalStructList<Point3D>();
946
_collection
= new FrugalStructList<Point3D>(capacity);
967
_collection
= new FrugalStructList<Point3D>(icollectionOfT);
975
_collection
= new FrugalStructList<Point3D>(icollection);
979
_collection
= new FrugalStructList<Point3D>();
38 references to _collection
PresentationCore (38)
Core\CSharp\MS\Internal\Media3D\M3DUtil.cs (1)
92
FrugalStructList<Point3D> points = positions.
_collection
;
Core\CSharp\System\Windows\Media3D\Generated\Point3DCollection.cs (35)
107
_collection
.Clear();
120
return
_collection
.Contains(value);
130
return
_collection
.IndexOf(value);
141
_collection
.Insert(index, value);
159
_collection
.RemoveAt(index);
195
_collection
.RemoveAt(index);
213
return
_collection
[index];
220
_collection
[ index ] = value;
241
return
_collection
.Count;
260
if (index < 0 || (index +
_collection
.Count) > array.Length)
265
_collection
.CopyTo(array, index);
388
if (index < 0 || (index +
_collection
.Count) > array.Length)
402
int count =
_collection
.Count;
405
array.SetValue(
_collection
[i], index + i);
468
return
_collection
[i];
512
index =
_collection
.Add(value);
560
int count = sourcePoint3DCollection.
_collection
.Count;
566
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
579
int count = sourcePoint3DCollection.
_collection
.Count;
585
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
598
int count = sourcePoint3DCollection.
_collection
.Count;
604
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
617
int count = sourcePoint3DCollection.
_collection
.Count;
623
_collection
.Add(sourcePoint3DCollection.
_collection
[i]);
713
if (
_collection
.Count == 0)
724
for (int i=0; i<
_collection
.Count; i++)
729
_collection
[i]);
731
if (i !=
_collection
.Count-1)
837
if (_index > -2 && _index < _list.
_collection
.Count - 1)
839
_current = _list.
_collection
[++_index];
984
_collection
.Add(item);
Core\CSharp\System\Windows\Media3D\MeshGeometry3D.cs (2)
216
FrugalStructList<Point3D> ps = positions.
_collection
;
281
FrugalStructList<Point3D> ps = positions.
_collection
;