3 references to WorldTransformMatrix
PresentationCore (3)
Core\CSharp\System\Windows\Media3D\MeshGeometry3D.cs (2)
383Matrix3D worldTransformMatrix = rayParams.HasWorldTransformMatrix ? rayParams.WorldTransformMatrix : Matrix3D.Identity; 452Matrix3D worldTransformMatrix = rayParams.HasWorldTransformMatrix ? rayParams.WorldTransformMatrix : Matrix3D.Identity;
Core\CSharp\System\Windows\Media3D\RayHitTestParameters.cs (1)
188LineUtil.Transform(WorldTransformMatrix, ref origin, ref direction, out isRay);