8 writes to _m44
PresentationCore (8)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (8)
110
_m44
= m44;
372
_m44
+= _m14 * csx + _m24 * csy + _m34 * csz;
423
_m44
+= _m14 * offset.X + _m24 * offset.Y + _m34 * offset.Z;
1031
_m44
= value;
1054
_m44
= 1.0;
1066
_m44
= 1.0;
1079
_m11 = _m22 = _m33 =
_m44
= 1.0;
1372
_m44
= z33 * rcp;
31 references to _m44
PresentationCore (31)
Core\CSharp\System\Windows\Media3D\Generated\Matrix3D.cs (1)
410
_m44
);
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (30)
164
_offsetX == 0.0 && _offsetY == 0.0 && _offsetZ == 0.0 &&
_m44
== 1.0)
341
tmp =
_m44
* center.X;
343
tmp =
_m44
* center.Y;
345
tmp =
_m44
* center.Z;
404
_offsetX +=
_m44
* offset.X; _offsetY +=
_m44
* offset.Y; _offsetZ +=
_m44
* offset.Z;
460
matrix1._m13 * matrix2._m34 + matrix1._m14 * matrix2.
_m44
,
468
matrix1._m23 * matrix2._m34 + matrix1._m24 * matrix2.
_m44
,
476
matrix1._m33 * matrix2._m34 + matrix1._m34 * matrix2.
_m44
,
478
matrix1._offsetZ * matrix2._m31 + matrix1.
_m44
* matrix2._offsetX,
480
matrix1._offsetZ * matrix2._m32 + matrix1.
_m44
* matrix2._offsetY,
482
matrix1._offsetZ * matrix2._m33 + matrix1.
_m44
* matrix2._offsetZ,
484
matrix1._offsetZ * matrix2._m34 + matrix1.
_m44
* matrix2.
_m44
);
601
(_m14 == 0.0 && _m24 == 0.0 && _m34 == 0.0 &&
_m44
== 1.0));
632
double y03 = _m13 *
_m44
- _offsetZ * _m14;
634
double y13 = _m23 *
_m44
- _offsetZ * _m24;
635
double y23 = _m33 *
_m44
- _offsetZ * _m34;
1021
return
_m44
;
1152
double w = x*_m14 + y*_m24 + z*_m34 +
_m44
;
1177
point.W = x*_m14 + y*_m24 + z*_m34 + w*
_m44
;
1301
double y03 = _m13 *
_m44
- _offsetZ * _m14;
1303
double y13 = _m23 *
_m44
- _offsetZ * _m24;
1304
double y23 = _m33 *
_m44
- _offsetZ * _m34;
1347
double z22 = _m14 * y13 - _m24 * y03 +
_m44
* y01;
1348
double z12 = _m34 * y03 -
_m44
* y02 - _m14 * y23;
1349
double z02 = _m24 * y23 - _m34 * y13 +
_m44
* y12;
1418
(_offsetX == 0.0) && (_offsetY == 0.0) && (_offsetZ == 0.0) && (
_m44
== 0.0 ||
_m44
== 1.0)),