12 writes to _offsetX
PresentationCore (12)
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (12)
107_offsetX = offsetX; 285_offsetX *= scale.X; _offsetY *= scale.Y; _offsetZ *= scale.Z; 342_offsetX = tmp + scale.X * (_offsetX - tmp); 369_offsetX += _m11 * csx + _m21 * csy + _m31 * csz; 404_offsetX += _m44 * offset.X; _offsetY += _m44 * offset.Y; _offsetZ += _m44 * offset.Z; 420_offsetX += _m11 * offset.X + _m21 * offset.Y + _m31 * offset.Z; 965_offsetX = value; 1068_offsetX = center.X - center.X * scale.X; 1081_offsetX = offset.X; 1124matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1277_offsetX = z03 * rcp; 1369_offsetX = z03 * rcp;
26 references to _offsetX
PresentationCore (26)
Core\CSharp\System\Windows\Media3D\Generated\Matrix3D.cs (1)
407_offsetX,
Core\CSharp\System\Windows\Media3D\Matrix3D.cs (25)
164_offsetX == 0.0 && _offsetY == 0.0 && _offsetZ == 0.0 && _m44 == 1.0) 342_offsetX = tmp + scale.X * (_offsetX - tmp); 454matrix1._m13 * matrix2._m31 + matrix1._m14 * matrix2._offsetX, 462matrix1._m23 * matrix2._m31 + matrix1._m24 * matrix2._offsetX, 470matrix1._m33 * matrix2._m31 + matrix1._m34 * matrix2._offsetX, 477matrix1._offsetX * matrix2._m11 + matrix1._offsetY * matrix2._m21 + 478matrix1._offsetZ * matrix2._m31 + matrix1._m44 * matrix2._offsetX, 479matrix1._offsetX * matrix2._m12 + matrix1._offsetY * matrix2._m22 + 481matrix1._offsetX * matrix2._m13 + matrix1._offsetY * matrix2._m23 + 483matrix1._offsetX * matrix2._m14 + matrix1._offsetY * matrix2._m24 + 643return _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 956return _offsetX; 1146point.X = x*_m11 + y*_m21 + z*_m31 + _offsetX; 1174point.X = x*_m11 + y*_m21 + z*_m31 + w*_offsetX; 1248double y03 = _m11 * _offsetY - _offsetX * _m12; 1250double y13 = _m21 * _offsetY - _offsetX * _m22; 1251double y23 = _m31 * _offsetY - _offsetX * _m32; 1313double det = _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 1329double z21 = _m21 * y03 - _offsetX * y01 - _m11 * y13; 1330double z11 = _m11 * y23 - _m31 * y03 + _offsetX * y02; 1331double z01 = _m31 * y13 - _offsetX * y12 - _m21 * y23; 1336y03 = _m11 * _offsetY - _offsetX * _m12; 1338y13 = _m21 * _offsetY - _offsetX * _m22; 1339y23 = _m31 * _offsetY - _offsetX * _m32; 1418(_offsetX == 0.0) && (_offsetY == 0.0) && (_offsetZ == 0.0) && (_m44 == 0.0 || _m44 == 1.0)),