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using MS.Utility;
using System;
using System.Collections.Generic;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
namespace System.Windows
{
/// <summary>
/// Metadata for supported UI features
/// </summary>
public class UIPropertyMetadata : PropertyMetadata
{
/// <summary>
/// UI metadata construction
/// </summary>
public UIPropertyMetadata() :
base()
{
}
/// <summary>
/// UI metadata construction
/// </summary>
/// <param name="defaultValue">Default value of property</param>
public UIPropertyMetadata(object defaultValue) :
base(defaultValue)
{
}
/// <summary>
/// UI metadata construction
/// </summary>
/// <param name="propertyChangedCallback">Called when the property has been changed</param>
public UIPropertyMetadata(PropertyChangedCallback propertyChangedCallback) :
base(propertyChangedCallback)
{
}
/// <summary>
/// UI metadata construction
/// </summary>
/// <param name="defaultValue">Default value of property</param>
/// <param name="propertyChangedCallback">Called when the property has been changed</param>
public UIPropertyMetadata(object defaultValue,
PropertyChangedCallback propertyChangedCallback) :
base(defaultValue, propertyChangedCallback)
{
}
/// <summary>
/// UI metadata construction
/// </summary>
/// <param name="defaultValue">Default value of property</param>
/// <param name="propertyChangedCallback">Called when the property has been changed</param>
/// <param name="coerceValueCallback">Called on update of value</param>
public UIPropertyMetadata(object defaultValue,
PropertyChangedCallback propertyChangedCallback,
CoerceValueCallback coerceValueCallback) :
base(defaultValue, propertyChangedCallback, coerceValueCallback)
{
}
/// <summary>
/// UI metadata construction
/// </summary>
/// <param name="defaultValue">Default value of property</param>
/// <param name="propertyChangedCallback">Called when the property has been changed</param>
/// <param name="coerceValueCallback">Called on update of value</param>
/// <param name="isAnimationProhibited">Should animation be prohibited?</param>
public UIPropertyMetadata(object defaultValue,
PropertyChangedCallback propertyChangedCallback,
CoerceValueCallback coerceValueCallback,
bool isAnimationProhibited) :
base(defaultValue, propertyChangedCallback, coerceValueCallback)
{
WriteFlag(MetadataFlags.UI_IsAnimationProhibitedID, isAnimationProhibited);
}
/// <summary>
/// Creates a new instance of this property metadata. This method is used
/// when metadata needs to be cloned. After CreateInstance is called the
/// framework will call Merge to merge metadata into the new instance.
/// Deriving classes must override this and return a new instance of
/// themselves.
/// </summary>
internal override PropertyMetadata CreateInstance() {
return new UIPropertyMetadata();
}
/// <summary>
/// Set this to true for a property for which animation should be
/// prohibited. This should not be set unless there are very strong
/// technical reasons why a property can not be animated. In the
/// vast majority of cases, a property that can not be properly
/// animated means that the property implementation contains a bug.
/// </summary>
public bool IsAnimationProhibited
{
get
{
return ReadFlag(MetadataFlags.UI_IsAnimationProhibitedID);
}
set
{
if (Sealed)
{
throw new InvalidOperationException(SR.Get(SRID.TypeMetadataCannotChangeAfterUse));
}
WriteFlag(MetadataFlags.UI_IsAnimationProhibitedID, value);
}
}
}
}
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