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//---------------------------------------------------------------------------
//
// <copyright file="DrawingContextWalker.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.PresentationCore;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Windows.Threading;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Diagnostics;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Security;
using System.Security.Permissions;
namespace System.Windows.Media
{
/// <summary>
/// DrawingContextWalker : The base class for DrawingContext iterators.
/// This is *not* thread safe
/// </summary>
internal abstract partial class DrawingContextWalker : DrawingContext
{
/// <summary>
/// DrawLine -
/// Draws a line with the specified pen.
/// Note that this API does not accept a Brush, as there is no area to fill.
/// </summary>
/// <param name="pen"> The Pen with which to stroke the line. </param>
/// <param name="point0"> The start Point for the line. </param>
/// <param name="point1"> The end Point for the line. </param>
public override void DrawLine(
Pen pen,
Point point0,
Point point1)
{
Debug.Assert(false);
}
/// <summary>
/// DrawLine -
/// Draws a line with the specified pen.
/// Note that this API does not accept a Brush, as there is no area to fill.
/// </summary>
/// <param name="pen"> The Pen with which to stroke the line. </param>
/// <param name="point0"> The start Point for the line. </param>
/// <param name="point0Animations"> Optional AnimationClock for point0. </param>
/// <param name="point1"> The end Point for the line. </param>
/// <param name="point1Animations"> Optional AnimationClock for point1. </param>
public override void DrawLine(
Pen pen,
Point point0,
AnimationClock point0Animations,
Point point1,
AnimationClock point1Animations)
{
Debug.Assert(false);
}
/// <summary>
/// DrawRectangle -
/// Draw a rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
/// </summary>
/// <param name="brush">
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
/// </param>
/// <param name="pen">
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
/// </param>
/// <param name="rectangle"> The Rect to fill and/or stroke. </param>
public override void DrawRectangle(
Brush brush,
Pen pen,
Rect rectangle)
{
Debug.Assert(false);
}
/// <summary>
/// DrawRectangle -
/// Draw a rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
/// </summary>
/// <param name="brush">
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
/// </param>
/// <param name="pen">
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
/// </param>
/// <param name="rectangle"> The Rect to fill and/or stroke. </param>
/// <param name="rectangleAnimations"> Optional AnimationClock for rectangle. </param>
public override void DrawRectangle(
Brush brush,
Pen pen,
Rect rectangle,
AnimationClock rectangleAnimations)
{
Debug.Assert(false);
}
/// <summary>
/// DrawRoundedRectangle -
/// Draw a rounded rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
/// </summary>
/// <param name="brush">
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
/// </param>
/// <param name="pen">
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
/// </param>
/// <param name="rectangle"> The Rect to fill and/or stroke. </param>
/// <param name="radiusX">
/// The radius in the X dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2]
/// </param>
/// <param name="radiusY">
/// The radius in the Y dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2].
/// </param>
public override void DrawRoundedRectangle(
Brush brush,
Pen pen,
Rect rectangle,
Double radiusX,
Double radiusY)
{
Debug.Assert(false);
}
/// <summary>
/// DrawRoundedRectangle -
/// Draw a rounded rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
/// </summary>
/// <param name="brush">
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
/// </param>
/// <param name="pen">
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
/// </param>
/// <param name="rectangle"> The Rect to fill and/or stroke. </param>
/// <param name="rectangleAnimations"> Optional AnimationClock for rectangle. </param>
/// <param name="radiusX">
/// The radius in the X dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2]
/// </param>
/// <param name="radiusXAnimations"> Optional AnimationClock for radiusX. </param>
/// <param name="radiusY">
/// The radius in the Y dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2].
/// </param>
/// <param name="radiusYAnimations"> Optional AnimationClock for radiusY. </param>
public override void DrawRoundedRectangle(
Brush brush,
Pen pen,
Rect rectangle,
AnimationClock rectangleAnimations,
Double radiusX,
AnimationClock radiusXAnimations,
Double radiusY,
AnimationClock radiusYAnimations)
{
Debug.Assert(false);
}
/// <summary>
/// DrawEllipse -
/// Draw an ellipse with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
/// </summary>
/// <param name="brush">
/// The Brush with which to fill the ellipse.
/// This is optional, and can be null, in which case no fill is performed.
/// </param>
/// <param name="pen">
/// The Pen with which to stroke the ellipse.
/// This is optional, and can be null, in which case no stroke is performed.
/// </param>
/// <param name="center">
/// The center of the ellipse to fill and/or stroke.
/// </param>
/// <param name="radiusX">
/// The radius in the X dimension of the ellipse.
/// The absolute value of the radius provided will be used.
/// </param>
/// <param name="radiusY">
/// The radius in the Y dimension of the ellipse.
/// The absolute value of the radius provided will be used.
/// </param>
public override void DrawEllipse(
Brush brush,
Pen pen,
Point center,
Double radiusX,
Double radiusY)
{
Debug.Assert(false);
}
/// <summary>
/// DrawEllipse -
/// Draw an ellipse with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
/// </summary>
/// <param name="brush">
/// The Brush with which to fill the ellipse.
/// This is optional, and can be null, in which case no fill is performed.
/// </param>
/// <param name="pen">
/// The Pen with which to stroke the ellipse.
/// This is optional, and can be null, in which case no stroke is performed.
/// </param>
/// <param name="center">
/// The center of the ellipse to fill and/or stroke.
/// </param>
/// <param name="centerAnimations"> Optional AnimationClock for center. </param>
/// <param name="radiusX">
/// The radius in the X dimension of the ellipse.
/// The absolute value of the radius provided will be used.
/// </param>
/// <param name="radiusXAnimations"> Optional AnimationClock for radiusX. </param>
/// <param name="radiusY">
/// The radius in the Y dimension of the ellipse.
/// The absolute value of the radius provided will be used.
/// </param>
/// <param name="radiusYAnimations"> Optional AnimationClock for radiusY. </param>
public override void DrawEllipse(
Brush brush,
Pen pen,
Point center,
AnimationClock centerAnimations,
Double radiusX,
AnimationClock radiusXAnimations,
Double radiusY,
AnimationClock radiusYAnimations)
{
Debug.Assert(false);
}
/// <summary>
/// DrawGeometry -
/// Draw a Geometry with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
/// </summary>
/// <param name="brush">
/// The Brush with which to fill the Geometry.
/// This is optional, and can be null, in which case no fill is performed.
/// </param>
/// <param name="pen">
/// The Pen with which to stroke the Geometry.
/// This is optional, and can be null, in which case no stroke is performed.
/// </param>
/// <param name="geometry"> The Geometry to fill and/or stroke. </param>
public override void DrawGeometry(
Brush brush,
Pen pen,
Geometry geometry)
{
Debug.Assert(false);
}
/// <summary>
/// DrawImage -
/// Draw an Image into the region specified by the Rect.
/// The Image will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an ImageBrush via
/// DrawRectangle.
/// </summary>
/// <param name="imageSource"> The ImageSource to draw. </param>
/// <param name="rectangle">
/// The Rect into which the ImageSource will be fit.
/// </param>
public override void DrawImage(
ImageSource imageSource,
Rect rectangle)
{
Debug.Assert(false);
}
/// <summary>
/// DrawImage -
/// Draw an Image into the region specified by the Rect.
/// The Image will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an ImageBrush via
/// DrawRectangle.
/// </summary>
/// <param name="imageSource"> The ImageSource to draw. </param>
/// <param name="rectangle">
/// The Rect into which the ImageSource will be fit.
/// </param>
/// <param name="rectangleAnimations"> Optional AnimationClock for rectangle. </param>
public override void DrawImage(
ImageSource imageSource,
Rect rectangle,
AnimationClock rectangleAnimations)
{
Debug.Assert(false);
}
/// <summary>
/// DrawGlyphRun -
/// Draw a GlyphRun
/// </summary>
/// <param name="foregroundBrush">
/// Foreground brush to draw the GlyphRun with.
/// </param>
/// <param name="glyphRun"> The GlyphRun to draw. </param>
public override void DrawGlyphRun(
Brush foregroundBrush,
GlyphRun glyphRun)
{
Debug.Assert(false);
}
/// <summary>
/// DrawDrawing -
/// Draw a Drawing by appending a sub-Drawing to the current Drawing.
/// </summary>
/// <param name="drawing"> The drawing to draw. </param>
public override void DrawDrawing(
Drawing drawing)
{
if (drawing != null)
{
drawing.WalkCurrentValue(this);
}
}
/// <summary>
/// DrawVideo -
/// Draw a Video into the region specified by the Rect.
/// The Video will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an VideoBrush via
/// DrawRectangle.
/// </summary>
/// <param name="player"> The MediaPlayer to draw. </param>
/// <param name="rectangle"> The Rect into which the media will be fit. </param>
public override void DrawVideo(
MediaPlayer player,
Rect rectangle)
{
Debug.Assert(false);
}
/// <summary>
/// DrawVideo -
/// Draw a Video into the region specified by the Rect.
/// The Video will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an VideoBrush via
/// DrawRectangle.
/// </summary>
/// <param name="player"> The MediaPlayer to draw. </param>
/// <param name="rectangle"> The Rect into which the media will be fit. </param>
/// <param name="rectangleAnimations"> Optional AnimationClock for rectangle. </param>
public override void DrawVideo(
MediaPlayer player,
Rect rectangle,
AnimationClock rectangleAnimations)
{
Debug.Assert(false);
}
/// <summary>
/// PushClip -
/// Push a clip region, which will apply to all drawing primitives until the
/// corresponding Pop call.
/// </summary>
/// <param name="clipGeometry"> The Geometry to which we will clip. </param>
public override void PushClip(
Geometry clipGeometry)
{
Debug.Assert(false);
}
/// <summary>
/// PushOpacityMask -
/// Push an opacity mask which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
/// </summary>
/// <param name="opacityMask"> The opacity mask </param>
public override void PushOpacityMask(
Brush opacityMask)
{
Debug.Assert(false);
}
/// <summary>
/// PushOpacity -
/// Push an opacity which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
/// </summary>
/// <param name="opacity">
/// The opacity with which to blend - 0 is transparent, 1 is opaque.
/// </param>
public override void PushOpacity(
Double opacity)
{
Debug.Assert(false);
}
/// <summary>
/// PushOpacity -
/// Push an opacity which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
/// </summary>
/// <param name="opacity">
/// The opacity with which to blend - 0 is transparent, 1 is opaque.
/// </param>
/// <param name="opacityAnimations"> Optional AnimationClock for opacity. </param>
public override void PushOpacity(
Double opacity,
AnimationClock opacityAnimations)
{
Debug.Assert(false);
}
/// <summary>
/// PushTransform -
/// Push a Transform which will apply to all drawing operations until the corresponding
/// Pop.
/// </summary>
/// <param name="transform"> The Transform to push. </param>
public override void PushTransform(
Transform transform)
{
Debug.Assert(false);
}
/// <summary>
/// PushGuidelineSet -
/// Push a set of guidelines which will apply to all drawing operations until the
/// corresponding Pop.
/// </summary>
/// <param name="guidelines"> The GuidelineSet to push. </param>
public override void PushGuidelineSet(
GuidelineSet guidelines)
{
Debug.Assert(false);
}
/// <summary>
/// PushGuidelineY1 -
/// Explicitly push one horizontal guideline.
/// </summary>
/// <param name="coordinate"> The coordinate of leading guideline. </param>
internal override void PushGuidelineY1(
Double coordinate)
{
Debug.Assert(false);
}
/// <summary>
/// PushGuidelineY2 -
/// Explicitly push a pair of horizontal guidelines.
/// </summary>
/// <param name="leadingCoordinate">
/// The coordinate of leading guideline.
/// </param>
/// <param name="offsetToDrivenCoordinate">
/// The offset from leading guideline to driven guideline.
/// </param>
internal override void PushGuidelineY2(
Double leadingCoordinate,
Double offsetToDrivenCoordinate)
{
Debug.Assert(false);
}
/// <summary>
/// PushEffect -
/// Push a BitmapEffect which will apply to all drawing operations until the
/// corresponding Pop.
/// </summary>
/// <param name="effect"> The BitmapEffect to push. </param>
/// <param name="effectInput"> The BitmapEffectInput. </param>
[Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)]
public override void PushEffect(
BitmapEffect effect,
BitmapEffectInput effectInput)
{
Debug.Assert(false);
}
/// <summary>
/// Pop
/// </summary>
public override void Pop(
)
{
Debug.Assert(false);
}
}
}
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