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//---------------------------------------------------------------------------
//
// <copyright file="BitmapScalingMode.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using MS.Internal.PresentationCore;
#if PRESENTATION_CORE
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
#else
using SR=System.Windows.SR;
using SRID=System.Windows.SRID;
#endif
namespace System.Windows.Media
{
/// <summary>
/// BitmapScalingMode - Enum which describes the manner in which we scale the images.
/// </summary>
public enum BitmapScalingMode
{
/// <summary>
/// Unspecified - Rendering engine will chose the optimal algorithm
/// </summary>
Unspecified = 0,
/// <summary>
/// LowQuality - Rendering engine will use the fastest mode to scale the images. This
/// may mean a low quality image
/// </summary>
LowQuality = 1,
/// <summary>
/// HighQuality - Rendering engine will use the mode which produces a most quality
/// image
/// </summary>
HighQuality = 2,
/// <summary>
/// Linear - Rendering engine will use linear interpolation.
/// </summary>
Linear = 1,
/// <summary>
/// Fant - Rendering engine will use fant interpolation.
/// </summary>
Fant = 2,
/// <summary>
/// NearestNeighbor - Rendering engine will use nearest-neighbor interpolation.
/// </summary>
NearestNeighbor = 3,
}
}
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