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//---------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//---------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Security;
using System.Windows;
using System.Windows.Media;
namespace System.Windows.Input
{
/// <summary>
/// Provides information regarding the beginning of a manipulation.
/// </summary>
public sealed class ManipulationStartedEventArgs : InputEventArgs
{
/// <summary>
/// Instantiates a new instance of this class.
/// </summary>
internal ManipulationStartedEventArgs(
ManipulationDevice manipulationDevice,
int timestamp,
IInputElement manipulationContainer,
Point origin)
: base(manipulationDevice, timestamp)
{
RoutedEvent = Manipulation.ManipulationStartedEvent;
ManipulationContainer = manipulationContainer;
ManipulationOrigin = origin;
}
/// <summary>
/// Invokes a handler of this event.
/// </summary>
protected override void InvokeEventHandler(Delegate genericHandler, object genericTarget)
{
if (genericHandler == null)
{
throw new ArgumentNullException("genericHandler");
}
if (genericTarget == null)
{
throw new ArgumentNullException("genericTarget");
}
if (RoutedEvent == Manipulation.ManipulationStartedEvent)
{
((EventHandler<ManipulationStartedEventArgs>)genericHandler)(genericTarget, this);
}
else
{
base.InvokeEventHandler(genericHandler, genericTarget);
}
}
/// <summary>
/// Defines the coordinate space of the other properties.
/// </summary>
public IInputElement ManipulationContainer
{
get;
private set;
}
/// <summary>
/// Returns the value of the origin.
/// </summary>
public Point ManipulationOrigin
{
get;
private set;
}
/// <summary>
/// Preempts further processing and completes the manipulation without any inertia.
/// </summary>
public void Complete()
{
RequestedComplete = true;
RequestedCancel = false;
}
/// <summary>
/// Method to cancel the Manipulation
/// </summary>
/// <returns>A bool indicating the success of Cancel</returns>
public bool Cancel()
{
RequestedCancel = true;
RequestedComplete = false;
return true;
}
/// <summary>
/// A handler requested that the manipulation complete.
/// </summary>
internal bool RequestedComplete
{
get;
private set;
}
/// <summary>
/// A handler Requested to cancel the Manipulation
/// </summary>
internal bool RequestedCancel
{
get;
private set;
}
/// <summary>
/// The Manipulators for this manipulation.
/// </summary>
public IEnumerable<IManipulator> Manipulators
{
get
{
if (_manipulators == null)
{
_manipulators = ((ManipulationDevice)Device).GetManipulatorsReadOnly();
}
return _manipulators;
}
}
private IEnumerable<IManipulator> _manipulators;
}
}
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