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using System;
namespace System.Windows.Input
{
/// <summary>
/// The KeyboardInputProviderAcquireFocusEventArgs class is used to
/// notify elements before and after keyboard focus is acquired through
/// a keyboard input provider.
/// </summary>
public class KeyboardInputProviderAcquireFocusEventArgs : KeyboardEventArgs
{
/// <summary>
/// Constructs an instance of the KeyboardInputProviderAcquireFocusEventArgs class.
/// </summary>
/// <param name="keyboard">
/// The logical keyboard device associated with this event.
/// </param>
/// <param name="timestamp">
/// The time when the input occured.
/// </param>
/// <param name="focusAcquired">
/// Whether or not interop focus was acquired.
/// </param>
public KeyboardInputProviderAcquireFocusEventArgs(KeyboardDevice keyboard, int timestamp, bool focusAcquired) : base(keyboard, timestamp)
{
_focusAcquired = focusAcquired;
}
/// <summary>
/// The element that now has focus.
/// </summary>
public bool FocusAcquired
{
get {return _focusAcquired;}
}
/// <summary>
/// The mechanism used to call the type-specific handler on the
/// target.
/// </summary>
/// <param name="genericHandler">
/// The generic handler to call in a type-specific way.
/// </param>
/// <param name="genericTarget">
/// The target to call the handler on.
/// </param>
protected override void InvokeEventHandler(Delegate genericHandler, object genericTarget)
{
KeyboardInputProviderAcquireFocusEventHandler handler = (KeyboardInputProviderAcquireFocusEventHandler) genericHandler;
handler(genericTarget, this);
}
private bool _focusAcquired;
}
}
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