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using System;
using System.Windows.Input;
using MS.Internal.KnownBoxes;
namespace System.Windows
{
/////////////////////////////////////////////////////////////////////////
internal class StylusOverProperty : ReverseInheritProperty
{
/////////////////////////////////////////////////////////////////////
internal StylusOverProperty() : base(
UIElement.IsStylusOverPropertyKey,
CoreFlags.IsStylusOverCache,
CoreFlags.IsStylusOverChanged)
{
}
/////////////////////////////////////////////////////////////////////
internal override void FireNotifications(UIElement uie, ContentElement ce, UIElement3D uie3D, bool oldValue)
{
// This is all very sketchy...
//
// Tablet can support multiple stylus devices concurrently. They can each
// be over a different element. They all update the IsStylusOver property,
// which calls into here, but ends up using the "current" stylus device,
// instead of each using their own device. Worse, all of these will end up
// writing to the same bits in the UIElement. They are going to step all over
// each other.
if(Stylus.CurrentStylusDevice == null)
{
return;
}
StylusEventArgs stylusEventArgs = new StylusEventArgs(Stylus.CurrentStylusDevice, Environment.TickCount);
stylusEventArgs.RoutedEvent = oldValue ? Stylus.StylusLeaveEvent : Stylus.StylusEnterEvent;
if (uie != null)
{
uie.RaiseEvent(stylusEventArgs);
}
else if (ce != null)
{
ce.RaiseEvent(stylusEventArgs);
}
else if (uie3D != null)
{
uie3D.RaiseEvent(stylusEventArgs);
}
}
}
}
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