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//---------------------------------------------------------------------------
//
// <copyright file="Vector3DCollectionValueSerializer.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
#pragma warning disable 1634, 1691 // suppressing PreSharp warnings
namespace System.Windows.Media.Media3D.Converters
{
/// <summary>
/// Vector3DCollectionValueSerializer - ValueSerializer class for converting instances of strings to and from Vector3DCollection instances
/// This is used by the MarkupWriter class.
/// </summary>
public class Vector3DCollectionValueSerializer : ValueSerializer
{
/// <summary>
/// Returns true.
/// </summary>
public override bool CanConvertFromString(string value, IValueSerializerContext context)
{
return true;
}
/// <summary>
/// Returns true if the given value can be converted into a string
/// </summary>
public override bool CanConvertToString(object value, IValueSerializerContext context)
{
// Validate the input type
if (!(value is Vector3DCollection))
{
return false;
}
return true;
}
/// <summary>
/// Converts a string into a Vector3DCollection.
/// </summary>
public override object ConvertFromString(string value, IValueSerializerContext context)
{
if (value != null)
{
return Vector3DCollection.Parse(value );
}
else
{
return base.ConvertFromString( value, context );
}
}
/// <summary>
/// Converts the value into a string.
/// </summary>
public override string ConvertToString(object value, IValueSerializerContext context)
{
if (value is Vector3DCollection)
{
Vector3DCollection instance = (Vector3DCollection) value;
#pragma warning suppress 6506 // instance is obviously not null
return instance.ConvertToString(null, System.Windows.Markup.TypeConverterHelper.InvariantEnglishUS);
}
return base.ConvertToString(value, context);
}
}
}
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