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//---------------------------------------------------------------------------
//
// <copyright file="MeshGeometry3D.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
sealed partial class MeshGeometry3D : Geometry3D
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new MeshGeometry3D Clone()
{
return (MeshGeometry3D)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new MeshGeometry3D CloneCurrentValue()
{
return (MeshGeometry3D)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void PositionsPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
MeshGeometry3D target = ((MeshGeometry3D) d);
target.PropertyChanged(PositionsProperty);
}
private static void NormalsPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
MeshGeometry3D target = ((MeshGeometry3D) d);
target.PropertyChanged(NormalsProperty);
}
private static void TextureCoordinatesPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
MeshGeometry3D target = ((MeshGeometry3D) d);
target.PropertyChanged(TextureCoordinatesProperty);
}
private static void TriangleIndicesPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
MeshGeometry3D target = ((MeshGeometry3D) d);
target.PropertyChanged(TriangleIndicesProperty);
}
#region Public Properties
/// <summary>
/// Positions - Point3DCollection. Default value is new FreezableDefaultValueFactory(Point3DCollection.Empty).
/// </summary>
public Point3DCollection Positions
{
get
{
return (Point3DCollection) GetValue(PositionsProperty);
}
set
{
SetValueInternal(PositionsProperty, value);
}
}
/// <summary>
/// Normals - Vector3DCollection. Default value is new FreezableDefaultValueFactory(Vector3DCollection.Empty).
/// </summary>
public Vector3DCollection Normals
{
get
{
return (Vector3DCollection) GetValue(NormalsProperty);
}
set
{
SetValueInternal(NormalsProperty, value);
}
}
/// <summary>
/// TextureCoordinates - PointCollection. Default value is new FreezableDefaultValueFactory(PointCollection.Empty).
/// </summary>
public PointCollection TextureCoordinates
{
get
{
return (PointCollection) GetValue(TextureCoordinatesProperty);
}
set
{
SetValueInternal(TextureCoordinatesProperty, value);
}
}
/// <summary>
/// TriangleIndices - Int32Collection. Default value is new FreezableDefaultValueFactory(Int32Collection.Empty).
/// </summary>
public Int32Collection TriangleIndices
{
get
{
return (Int32Collection) GetValue(TriangleIndicesProperty);
}
set
{
SetValueInternal(TriangleIndicesProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new MeshGeometry3D();
}
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
/// <SecurityNote>
/// Critical: This code calls into an unsafe code block
/// TreatAsSafe: This code does not return any critical data.It is ok to expose
/// Channels are safe to call into and do not go cross domain and cross process
/// </SecurityNote>
[SecurityCritical,SecurityTreatAsSafe]
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
// If we're told we can skip the channel check, then we must be on channel
Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
{
base.UpdateResource(channel, skipOnChannelCheck);
// Read values of properties into local variables
Point3DCollection vPositions = Positions;
Vector3DCollection vNormals = Normals;
PointCollection vTextureCoordinates = TextureCoordinates;
Int32Collection vTriangleIndices = TriangleIndices;
// Store the count of this resource's contained collections in local variables.
int PositionsCount = (vPositions == null) ? 0 : vPositions.Count;
int NormalsCount = (vNormals == null) ? 0 : vNormals.Count;
int TextureCoordinatesCount = (vTextureCoordinates == null) ? 0 : vTextureCoordinates.Count;
int TriangleIndicesCount = (vTriangleIndices == null) ? 0 : vTriangleIndices.Count;
// Pack & send command packet
DUCE.MILCMD_MESHGEOMETRY3D data;
unsafe
{
data.Type = MILCMD.MilCmdMeshGeometry3D;
data.Handle = _duceResource.GetHandle(channel);
data.PositionsSize = (uint)(sizeof(MilPoint3F) * PositionsCount);
data.NormalsSize = (uint)(sizeof(MilPoint3F) * NormalsCount);
data.TextureCoordinatesSize = (uint)(sizeof(Point) * TextureCoordinatesCount);
data.TriangleIndicesSize = (uint)(sizeof(Int32) * TriangleIndicesCount);
channel.BeginCommand(
(byte*)&data,
sizeof(DUCE.MILCMD_MESHGEOMETRY3D),
(int)(data.PositionsSize +
data.NormalsSize +
data.TextureCoordinatesSize +
data.TriangleIndicesSize)
);
// Copy this collection's elements (or their handles) to reserved data
for(int i = 0; i < PositionsCount; i++)
{
MilPoint3F resource = CompositionResourceManager.Point3DToMilPoint3F(vPositions.Internal_GetItem(i));
channel.AppendCommandData(
(byte*)&resource,
sizeof(MilPoint3F)
);
}
// Copy this collection's elements (or their handles) to reserved data
for(int i = 0; i < NormalsCount; i++)
{
MilPoint3F resource = CompositionResourceManager.Vector3DToMilPoint3F(vNormals.Internal_GetItem(i));
channel.AppendCommandData(
(byte*)&resource,
sizeof(MilPoint3F)
);
}
// Copy this collection's elements (or their handles) to reserved data
for(int i = 0; i < TextureCoordinatesCount; i++)
{
Point resource = vTextureCoordinates.Internal_GetItem(i);
channel.AppendCommandData(
(byte*)&resource,
sizeof(Point)
);
}
// Copy this collection's elements (or their handles) to reserved data
for(int i = 0; i < TriangleIndicesCount; i++)
{
Int32 resource = vTriangleIndices.Internal_GetItem(i);
channel.AppendCommandData(
(byte*)&resource,
sizeof(Int32)
);
}
channel.EndCommand();
}
}
}
internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_MESHGEOMETRY3D))
{
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
internal override void ReleaseOnChannelCore(DUCE.Channel channel)
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
ReleaseOnChannelAnimations(channel);
}
}
internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
{
// Note that we are in a lock here already.
return _duceResource.GetHandle(channel);
}
internal override int GetChannelCountCore()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
internal override DUCE.Channel GetChannelCore(int index)
{
// Note that we are in a lock here already.
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
//
// This property finds the correct initial size for the _effectiveValues store on the
// current DependencyObject as a performance optimization
//
// This includes:
// Positions
// Normals
// TextureCoordinates
// TriangleIndices
//
internal override int EffectiveValuesInitialSize
{
get
{
return 4;
}
}
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the MeshGeometry3D.Positions property.
/// </summary>
public static readonly DependencyProperty PositionsProperty;
/// <summary>
/// The DependencyProperty for the MeshGeometry3D.Normals property.
/// </summary>
public static readonly DependencyProperty NormalsProperty;
/// <summary>
/// The DependencyProperty for the MeshGeometry3D.TextureCoordinates property.
/// </summary>
public static readonly DependencyProperty TextureCoordinatesProperty;
/// <summary>
/// The DependencyProperty for the MeshGeometry3D.TriangleIndices property.
/// </summary>
public static readonly DependencyProperty TriangleIndicesProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal static Point3DCollection s_Positions = Point3DCollection.Empty;
internal static Vector3DCollection s_Normals = Vector3DCollection.Empty;
internal static PointCollection s_TextureCoordinates = PointCollection.Empty;
internal static Int32Collection s_TriangleIndices = Int32Collection.Empty;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static MeshGeometry3D()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app. (Windows OS Bug #947272)
//
Debug.Assert(s_Positions == null || s_Positions.IsFrozen,
"Detected context bound default value MeshGeometry3D.s_Positions (See OS Bug #947272).");
Debug.Assert(s_Normals == null || s_Normals.IsFrozen,
"Detected context bound default value MeshGeometry3D.s_Normals (See OS Bug #947272).");
Debug.Assert(s_TextureCoordinates == null || s_TextureCoordinates.IsFrozen,
"Detected context bound default value MeshGeometry3D.s_TextureCoordinates (See OS Bug #947272).");
Debug.Assert(s_TriangleIndices == null || s_TriangleIndices.IsFrozen,
"Detected context bound default value MeshGeometry3D.s_TriangleIndices (See OS Bug #947272).");
// Initializations
Type typeofThis = typeof(MeshGeometry3D);
PositionsProperty =
RegisterProperty("Positions",
typeof(Point3DCollection),
typeofThis,
new FreezableDefaultValueFactory(Point3DCollection.Empty),
new PropertyChangedCallback(PositionsPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
NormalsProperty =
RegisterProperty("Normals",
typeof(Vector3DCollection),
typeofThis,
new FreezableDefaultValueFactory(Vector3DCollection.Empty),
new PropertyChangedCallback(NormalsPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
TextureCoordinatesProperty =
RegisterProperty("TextureCoordinates",
typeof(PointCollection),
typeofThis,
new FreezableDefaultValueFactory(PointCollection.Empty),
new PropertyChangedCallback(TextureCoordinatesPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
TriangleIndicesProperty =
RegisterProperty("TriangleIndices",
typeof(Int32Collection),
typeofThis,
new FreezableDefaultValueFactory(Int32Collection.Empty),
new PropertyChangedCallback(TriangleIndicesPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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