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//---------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// File: SolidColorBrush.cs
//
// Description: This file contains the implementation of SolidColorBrush.
// The SolidColorBrush is the simplest of the Brushes. consisting
// as it does of just a color.
//
// History:
// 04/28/2003 : Microsoft - Created it.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.PresentationCore;
using System;
using System.IO;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Media;
using System.Windows.Markup;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
namespace System.Windows.Media
{
/// <summary>
/// SolidColorBrush
/// The SolidColorBrush is the simplest of the Brushes. It can be used to
/// fill an area with a solid color, which can be animate.
/// </summary>
public sealed partial class SolidColorBrush : Brush
{
#region Constructors
/// <summary>
/// Default constructor for SolidColorBrush.
/// </summary>
public SolidColorBrush()
{
}
/// <summary>
/// SolidColorBrush - The constructor accepts the color of the brush
/// </summary>
/// <param name="color"> The color value. </param>
public SolidColorBrush(Color color)
{
Color = color;
}
#endregion Constructors
#region Serialization
// This enum is used to identify brush types for deserialization in the
// ConvertCustomBinaryToObject method. If we support more types of brushes,
// then we may have to expose this publically and add more enum values.
internal enum SerializationBrushType : byte
{
Unknown = 0,
KnownSolidColor = 1,
OtherColor = 2,
}
///<summary>
/// Serialize this object using the passed writer in compact BAML binary format.
///</summary>
/// <remarks>
/// This is called ONLY from the Parser and is not a general public method.
/// </remarks>
/// <exception cref="System.ArgumentNullException">
/// Thrown if "writer" is null.
/// </exception>
[FriendAccessAllowed] // Built into Core, also used by Framework.
internal static bool SerializeOn(BinaryWriter writer, string stringValue)
{
// ********* VERY IMPORTANT NOTE *****************
// If this method is changed, then XamlBrushSerilaizer.SerializeOn() needs
// to be correspondingly changed as well. That code is linked into PBT.dll
// and duplicates the code below to avoid pulling in SCB & base classes as well.
// ********* VERY IMPORTANT NOTE *****************
if (writer == null)
{
throw new ArgumentNullException("writer");
}
KnownColor knownColor = KnownColors.ColorStringToKnownColor(stringValue);
#if !PBTCOMPILER
// ***************** NOTE *****************
// This section under #if !PBTCOMPILER is not needed in XamlBrushSerializer.cs
// because XamlBrushSerializer.SerializeOn() is only compiled when PBTCOMPILER is set.
// If this code were tried to be compiled in XamlBrushSerializer.cs, it wouldn't compile
// becuase of missing definition of s_knownSolidColorBrushStringCache.
// This code is added in XamlBrushSerializer.cs nevertheless for maintaining consistency in the codebase
// between XamlBrushSerializer.SerializeOn() and SolidColorBrush.SerializeOn().
// ***************** NOTE *****************
lock (s_knownSolidColorBrushStringCache)
{
if (s_knownSolidColorBrushStringCache.ContainsValue(stringValue))
{
knownColor = KnownColors.ArgbStringToKnownColor(stringValue);
}
}
#endif
if (knownColor != KnownColor.UnknownColor)
{
// Serialize values of the type "Red", "Blue" and other names
writer.Write((byte)SerializationBrushType.KnownSolidColor);
writer.Write((uint)knownColor);
return true;
}
else
{
// Serialize values of the type "#F00", "#0000FF" and other hex color values.
// We don't have a good way to check if this is valid without running the
// converter at this point, so just store the string if it has at least a
// minimum length of 4.
stringValue = stringValue.Trim();
if (stringValue.Length > 3)
{
writer.Write((byte)SerializationBrushType.OtherColor);
writer.Write(stringValue);
return true;
}
}
return false;
}
///<summary>
/// Deserialize this object using the passed reader. Throw an exception if
/// the format is not a solid color brush.
///</summary>
/// <remarks>
/// This is called ONLY from the Parser and is not a general public method.
/// </remarks>
/// <exception cref="System.ArgumentNullException">
/// Thrown if "reader" is null.
/// </exception>
public static object DeserializeFrom(BinaryReader reader)
{
if (reader == null)
{
throw new ArgumentNullException("reader");
}
return DeserializeFrom(reader, null);
}
internal static object DeserializeFrom(BinaryReader reader, ITypeDescriptorContext context)
{
SerializationBrushType brushType = (SerializationBrushType)reader.ReadByte();
if (brushType == SerializationBrushType.KnownSolidColor)
{
uint knownColorUint = reader.ReadUInt32();
SolidColorBrush scp = KnownColors.SolidColorBrushFromUint(knownColorUint);
#if !PBTCOMPILER
lock (s_knownSolidColorBrushStringCache)
{
if (!s_knownSolidColorBrushStringCache.ContainsKey(scp))
{
string strColor = scp.Color.ConvertToString(null, System.Windows.Markup.TypeConverterHelper.InvariantEnglishUS);
s_knownSolidColorBrushStringCache[scp] = strColor;
}
}
#endif
return scp;
}
else if (brushType == SerializationBrushType.OtherColor)
{
string colorValue = reader.ReadString();
BrushConverter converter = new BrushConverter();
return converter.ConvertFromInvariantString(context, colorValue);
}
else
{
throw new Exception(SR.Get(SRID.BrushUnknownBamlType));
}
}
#endregion Serialization
#region ToString
/// <summary>
/// CanSerializeToString - an internal helper method which determines whether this object
/// can fully serialize to a string with no data loss.
/// </summary>
/// <returns>
/// bool - true if full fidelity serialization is possible, false if not.
/// </returns>
internal override bool CanSerializeToString()
{
if (HasAnimatedProperties
|| HasAnyExpression()
|| !Transform.IsIdentity
|| !DoubleUtil.AreClose(Opacity, Brush.c_Opacity))
{
return false;
}
return true;
}
/// <summary>
/// Creates a string representation of this object based on the format string
/// and IFormatProvider passed in.
/// If the provider is null, the CurrentCulture is used.
/// See the documentation for IFormattable for more information.
/// </summary>
/// <returns>
/// A string representation of this object.
/// </returns>
internal override string ConvertToString(string format, IFormatProvider provider)
{
string strBrush = Color.ConvertToString(format, provider);
#if !PBTCOMPILER
// We maintain a cache of strings representing well-known SolidColorBrush objects corresponding to
// each of the KnownColors. This cache is primarily intended to be passed to the localizer which
// maintains SolidColorBrush values as a string. When the localizer passes
// this string back to SolidColorBrush.SerializeOn(), we'd know which ones to
// serialize as SerializationBrushType.KnownSolidColor vs. which ones to write as
// SerializationBrushType.OtherColor.
//
// The BamlReader.GetPropertyCustomRecordId() calls ConvertToString() with format=null &&
// provider = System.Windows.Markup.TypeConverterHelper.InvariantEnglishUS, so we use that
// to decide which string objects to cache.
if ((format == null) && (provider == System.Windows.Markup.TypeConverterHelper.InvariantEnglishUS) && KnownColors.IsKnownSolidColorBrush(this))
{
lock (s_knownSolidColorBrushStringCache)
{
string strCachedBrush = null;
if (s_knownSolidColorBrushStringCache.TryGetValue(this, out strCachedBrush))
{
strBrush = strCachedBrush;
}
else
{
s_knownSolidColorBrushStringCache[this] = strBrush;
}
}
}
#endif
return strBrush;
}
#endregion
#if !PBTCOMPILER
// A simple Two-way Dictionary implementation - only a few useful methods are
// defined. This class is used to maintain a cache of well-known SolidColorBrush
// string values, and allow for fast lookup of those string values by reference.
internal class TwoWayDictionary<TKey,TValue>
{
public TwoWayDictionary(): this(null, null)
{
// Forward to TwoWayDictionary(IEqualityComparer<TKey>, IEqualityComparer<TValue>)
}
public TwoWayDictionary(IEqualityComparer<TKey> keyComparer): this (keyComparer, null)
{
// Forward to TwoWayDictionary(IEqualityComparer<TKey>, IEqualityComparer<TValue>)
}
public TwoWayDictionary(IEqualityComparer<TValue> valueComparer) : this (null, valueComparer)
{
// Forward to TwoWayDictionary(IEqualityComparer<TKey>, IEqualityComparer<TValue>)
}
public TwoWayDictionary(IEqualityComparer<TKey> keyComparer, IEqualityComparer<TValue> valueComparer)
{
fwdDictionary = new Dictionary<TKey, TValue>(keyComparer);
revDictionary = new Dictionary<TValue, List<TKey>>(valueComparer);
}
public bool TryGetValue(TKey key, out TValue value)
{
return fwdDictionary.TryGetValue(key, out value);
}
public bool TryGetKeys(TValue value, out List<TKey> keys)
{
return revDictionary.TryGetValue(value, out keys);
}
public bool ContainsValue(TValue value)
{
return revDictionary.ContainsKey(value);
}
public bool ContainsKey(TKey key)
{
return fwdDictionary.ContainsKey(key);
}
public TValue this[TKey key]
{
get
{
return fwdDictionary[key];
}
set
{
fwdDictionary[key] = value;
List<TKey> keys;
if (!revDictionary.TryGetValue(value, out keys))
{
keys = new List<TKey>();
revDictionary[value] = keys;
}
keys.Add(key);
}
}
public Dictionary<TKey, TValue>.Enumerator GetEnumerator()
{
return fwdDictionary.GetEnumerator();
}
// We define the reverse dictionary this way using a List because
// the forward dictionary would have unique keys but potentially
// repeating values for different keys.
private Dictionary<TKey, TValue> fwdDictionary;
private Dictionary<TValue, List<TKey>> revDictionary;
}
// An IEqualityComparer<T> used to compare objects by reference.
internal class ReferenceEqualityComparer<T> : EqualityComparer<T> where T : class
{
internal static ReferenceEqualityComparer<T> Singleton = new ReferenceEqualityComparer<T>();
public override bool Equals(T x, T y)
{
return object.ReferenceEquals(x, y);
}
public override int GetHashCode(T obj)
{
return System.Runtime.CompilerServices.RuntimeHelpers.GetHashCode(obj);
}
}
private static TwoWayDictionary<SolidColorBrush, string> s_knownSolidColorBrushStringCache = new TwoWayDictionary<SolidColorBrush, string>(ReferenceEqualityComparer<string>.Singleton);
#endif
}
}
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