using System;
using System.Windows;
namespace System.Windows.Media
{
/// <summary>
/// The RenderingEventArgs class is passed as the argument into the CompositionTarget.Rendering
/// event. It provides the estimated next render time.
/// </summary>
public class RenderingEventArgs : EventArgs
{
/// <summary>
/// Internal constructor
/// </summary>
/// <param name="renderingTime"></param>
internal RenderingEventArgs(TimeSpan renderingTime)
{
_renderingTime = renderingTime;
}
/// <summary>
/// Returns the time at which we expect to render the next frame
/// to the screen. This is the same time used by the TimeManager.
/// </summary>
public TimeSpan RenderingTime
{
get
{
return _renderingTime;
}
}
private TimeSpan _renderingTime;
}
}
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