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//------------------------------------------------------------------------------
// Microsoft Avalon
// Copyright (c) Microsoft Corporation, All Rights Reserved
//
// File: TiffBitmapEncoder.cs
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Security;
using System.Security.Permissions;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Reflection;
using MS.Internal;
using MS.Win32.PresentationCore;
using System.Diagnostics;
using System.Windows.Media;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Windows.Media.Imaging;
namespace System.Windows.Media.Imaging
{
#region TiffCompressOption
/// <summary>
/// Compress options for saving TIFF bitmap
/// </summary>
public enum TiffCompressOption
{
/// <summary>
/// Don't care the compression schema
/// In this case, the encoder will try to save the bitmap using the best
/// compression schema
/// </summary>
Default = 0,
/// <summary>
/// No compression
/// </summary>
None = 1,
/// <summary>
/// Use CCITT3 compression schema. This works only for Black/white bitmap
/// </summary>
Ccitt3 = 2,
/// <summary>
/// Use CCITT4 compression schema. This works only for Black/white bitmap
/// </summary>
Ccitt4 = 3,
/// <summary>
/// Use LZW compression schema.
/// </summary>
Lzw = 4,
/// <summary>
/// Use RLE compression schema. This works only for Black/white bitmap
/// </summary>
Rle = 5,
/// <summary>
/// Use ZIP-deflate compression.
/// </summary>
Zip = 6
};
#endregion
#region TiffBitmapEncoder
/// <summary>
/// Built-in Encoder for Tiff files.
/// </summary>
public sealed class TiffBitmapEncoder : BitmapEncoder
{
#region Constructors
/// <summary>
/// Constructor for TiffBitmapEncoder
/// </summary>
/// <SecurityNote>
/// Critical - will eventually create unmanaged resources
/// PublicOK - all inputs are verified
/// </SecurityNote>
[SecurityCritical ]
public TiffBitmapEncoder() :
base(true)
{
_supportsPreview = false;
_supportsGlobalThumbnail = false;
_supportsGlobalMetadata = false;
_supportsFrameThumbnails = true;
_supportsMultipleFrames = true;
_supportsFrameMetadata = true;
}
#endregion
#region Public Properties
/// <summary>
/// Set the compression type. There are 3 compression types that require the
/// format to be BlackWhite (TIFFCompressCCITT3, TIFFCompressCCITT4, and TIFFCompressRLE).
/// Setting any of those 3 compression types automatically sets the encode format as well.
/// Setting the format to something else will clear any of those compression types.
/// </summary>
public TiffCompressOption Compression
{
get
{
return _compressionMethod;
}
set
{
_compressionMethod = value;
}
}
#endregion
#region Internal Properties / Methods
/// <summary>
/// Returns the container format for this encoder
/// </summary>
/// <SecurityNote>
/// Critical - uses guid to create unmanaged resources
/// </SecurityNote>
internal override Guid ContainerFormat
{
[SecurityCritical]
get
{
return _containerFormat;
}
}
/// <summary>
/// Returns whether metadata is fixed size or not.
/// </summary>
internal override bool IsMetadataFixedSize
{
get
{
return true;
}
}
/// <summary>
/// Setups the encoder and other properties before encoding each frame
/// </summary>
/// <SecurityNote>
/// Critical - calls Critical Initialize()
/// </SecurityNote>
[SecurityCritical]
internal override void SetupFrame(SafeMILHandle frameEncodeHandle, SafeMILHandle encoderOptions)
{
PROPBAG2 propBag = new PROPBAG2();
PROPVARIANT propValue = new PROPVARIANT();
// There is only one encoder option supported here:
if (_compressionMethod != c_defaultCompressionMethod)
{
try
{
propBag.Init("TiffCompressionMethod");
propValue.Init((byte) _compressionMethod);
HRESULT.Check(UnsafeNativeMethods.IPropertyBag2.Write(
encoderOptions,
1,
ref propBag,
ref propValue));
}
finally
{
propBag.Clear();
propValue.Clear();
}
}
HRESULT.Check(UnsafeNativeMethods.WICBitmapFrameEncode.Initialize(
frameEncodeHandle,
encoderOptions
));
}
#endregion
#region Internal Abstract
/// Need to implement this to derive from the "sealed" object
internal override void SealObject()
{
throw new NotImplementedException();
}
#endregion
#region Data Members
/// <SecurityNote>
/// Critical - CLSID used for creation of critical resources
/// </SecurityNote>
[SecurityCritical]
private Guid _containerFormat = MILGuidData.GUID_ContainerFormatTiff;
private const TiffCompressOption c_defaultCompressionMethod = TiffCompressOption.Default;
private TiffCompressOption _compressionMethod = c_defaultCompressionMethod;
#endregion
}
#endregion // TiffBitmapEncoder
}
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