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//---------------------------------------------------------------------------
//
// <copyright file="TileMode.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using MS.Internal.PresentationCore;
#if PRESENTATION_CORE
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
#else
using SR=System.Windows.SR;
using SRID=System.Windows.SRID;
#endif
namespace System.Windows.Media
{
/// <summary>
/// TileMode - Enum which descibes the drawing of the ends of a line.
/// </summary>
public enum TileMode
{
/// <summary>
/// None - Do not tile only the base tile is drawn, the remaining area is left as
/// transparent
/// </summary>
None = 0,
/// <summary>
/// Tile - The basic tile mode the base tile is drawn and the remaining area is filled
/// by repeating the base tile such that the right edge of one tile butts the left edge
/// of the next, and similarly for bottom and top
/// </summary>
Tile = 4,
/// <summary>
/// FlipX - The same as tile, but alternate columns of tiles are flipped horizontally.
/// The base tile is drawn untransformed.
/// </summary>
FlipX = 1,
/// <summary>
/// FlipY - The same as tile, but alternate rows of tiles are flipped vertically. The
/// base tile is drawn untransformed.
/// </summary>
FlipY = 2,
/// <summary>
/// FlipXY - The combination of FlipX and FlipY. The base tile is drawn untransformed.
/// </summary>
FlipXY = 3,
}
}
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