File: Core\CSharp\System\Windows\Media\Generated\TileMode.cs
Project: wpf\src\PresentationCore.csproj (PresentationCore)
//---------------------------------------------------------------------------
//
// <copyright file="TileMode.cs" company="Microsoft">
//    Copyright (C) Microsoft Corporation.  All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
 
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using MS.Internal.PresentationCore;
#if PRESENTATION_CORE
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
#else
using SR=System.Windows.SR;
using SRID=System.Windows.SRID;
#endif
 
namespace System.Windows.Media
{
    /// <summary>
    ///     TileMode - Enum which descibes the drawing of the ends of a line.
    /// </summary>
    public enum TileMode
    {
        /// <summary>
        ///     None - Do not tile only the base tile is drawn, the remaining area is left as 
        ///     transparent
        /// </summary>
        None = 0,
 
        /// <summary>
        ///     Tile - The basic tile mode  the base tile is drawn and the remaining area is filled 
        ///     by repeating the base tile such that the right edge of one tile butts the left edge 
        ///     of the next, and similarly for bottom and top
        /// </summary>
        Tile = 4,
 
        /// <summary>
        ///     FlipX - The same as tile, but alternate columns of tiles are flipped horizontally.  
        ///     The base tile is drawn untransformed.
        /// </summary>
        FlipX = 1,
 
        /// <summary>
        ///     FlipY - The same as tile, but alternate rows of tiles are flipped vertically.  The 
        ///     base tile is drawn untransformed.
        /// </summary>
        FlipY = 2,
 
        /// <summary>
        ///     FlipXY - The combination of FlipX and FlipY.  The base tile is drawn untransformed.
        /// </summary>
        FlipXY = 3,
    }   
}