|
//---------------------------------------------------------------------------
//
// <copyright file="DrawingGroup.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.KnownBoxes;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.ComponentModel.Design.Serialization;
using System.Text;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Effects;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging;
using System.Windows.Markup;
using System.Windows.Media.Converters;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media
{
sealed partial class DrawingGroup : Drawing
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new DrawingGroup Clone()
{
return (DrawingGroup)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new DrawingGroup CloneCurrentValue()
{
return (DrawingGroup)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void ChildrenPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
DrawingGroup target = ((DrawingGroup) d);
// If this is both non-null and mutable, we need to unhook the Changed event.
DrawingCollection oldCollection = null;
DrawingCollection newCollection = null;
if ((e.OldValueSource != BaseValueSourceInternal.Default) || e.IsOldValueModified)
{
oldCollection = (DrawingCollection) e.OldValue;
if ((oldCollection != null) && !oldCollection.IsFrozen)
{
oldCollection.ItemRemoved -= target.ChildrenItemRemoved;
oldCollection.ItemInserted -= target.ChildrenItemInserted;
}
}
// If this is both non-null and mutable, we need to hook the Changed event.
if ((e.NewValueSource != BaseValueSourceInternal.Default) || e.IsNewValueModified)
{
newCollection = (DrawingCollection) e.NewValue;
if ((newCollection != null) && !newCollection.IsFrozen)
{
newCollection.ItemInserted += target.ChildrenItemInserted;
newCollection.ItemRemoved += target.ChildrenItemRemoved;
}
}
if (oldCollection != newCollection && target.Dispatcher != null)
{
using (CompositionEngineLock.Acquire())
{
DUCE.IResource targetResource = (DUCE.IResource)target;
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
// resource shouldn't be null because
// 1) If the field is one of our collections, we don't allow null elements
// 2) Codegen already made sure the collection contains DUCE.IResources
// ... so we'll Assert it
if (newCollection != null)
{
int count = newCollection.Count;
for (int i = 0; i < count; i++)
{
DUCE.IResource resource = newCollection.Internal_GetItem(i) as DUCE.IResource;
Debug.Assert(resource != null);
resource.AddRefOnChannel(channel);
}
}
if (oldCollection != null)
{
int count = oldCollection.Count;
for (int i = 0; i < count; i++)
{
DUCE.IResource resource = oldCollection.Internal_GetItem(i) as DUCE.IResource;
Debug.Assert(resource != null);
resource.ReleaseOnChannel(channel);
}
}
}
}
}
target.PropertyChanged(ChildrenProperty);
}
private static void ClipGeometryPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
DrawingGroup target = ((DrawingGroup) d);
Geometry oldV = (Geometry) e.OldValue;
Geometry newV = (Geometry) e.NewValue;
System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
if (dispatcher != null)
{
DUCE.IResource targetResource = (DUCE.IResource)target;
using (CompositionEngineLock.Acquire())
{
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
target.ReleaseResource(oldV,channel);
target.AddRefResource(newV,channel);
}
}
}
target.PropertyChanged(ClipGeometryProperty);
}
private static void OpacityPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DrawingGroup target = ((DrawingGroup) d);
target.PropertyChanged(OpacityProperty);
}
private static void OpacityMaskPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
DrawingGroup target = ((DrawingGroup) d);
Brush oldV = (Brush) e.OldValue;
Brush newV = (Brush) e.NewValue;
System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
if (dispatcher != null)
{
DUCE.IResource targetResource = (DUCE.IResource)target;
using (CompositionEngineLock.Acquire())
{
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
target.ReleaseResource(oldV,channel);
target.AddRefResource(newV,channel);
}
}
}
target.PropertyChanged(OpacityMaskProperty);
}
private static void TransformPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
DrawingGroup target = ((DrawingGroup) d);
Transform oldV = (Transform) e.OldValue;
Transform newV = (Transform) e.NewValue;
System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
if (dispatcher != null)
{
DUCE.IResource targetResource = (DUCE.IResource)target;
using (CompositionEngineLock.Acquire())
{
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
target.ReleaseResource(oldV,channel);
target.AddRefResource(newV,channel);
}
}
}
target.PropertyChanged(TransformProperty);
}
private static void GuidelineSetPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
DrawingGroup target = ((DrawingGroup) d);
GuidelineSet oldV = (GuidelineSet) e.OldValue;
GuidelineSet newV = (GuidelineSet) e.NewValue;
System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
if (dispatcher != null)
{
DUCE.IResource targetResource = (DUCE.IResource)target;
using (CompositionEngineLock.Acquire())
{
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
target.ReleaseResource(oldV,channel);
target.AddRefResource(newV,channel);
}
}
}
target.PropertyChanged(GuidelineSetProperty);
}
private static void EdgeModePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DrawingGroup target = ((DrawingGroup) d);
target.PropertyChanged(RenderOptions.EdgeModeProperty);
}
private static void BitmapEffectPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DrawingGroup target = ((DrawingGroup) d);
target.PropertyChanged(BitmapEffectProperty);
}
private static void BitmapEffectInputPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DrawingGroup target = ((DrawingGroup) d);
target.PropertyChanged(BitmapEffectInputProperty);
}
private static void BitmapScalingModePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DrawingGroup target = ((DrawingGroup) d);
target.PropertyChanged(RenderOptions.BitmapScalingModeProperty);
}
private static void ClearTypeHintPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DrawingGroup target = ((DrawingGroup) d);
target.PropertyChanged(RenderOptions.ClearTypeHintProperty);
}
#region Public Properties
/// <summary>
/// Children - DrawingCollection. Default value is new FreezableDefaultValueFactory(DrawingCollection.Empty).
/// </summary>
public DrawingCollection Children
{
get
{
return (DrawingCollection) GetValue(ChildrenProperty);
}
set
{
SetValueInternal(ChildrenProperty, value);
}
}
/// <summary>
/// ClipGeometry - Geometry. Default value is null.
/// </summary>
public Geometry ClipGeometry
{
get
{
return (Geometry) GetValue(ClipGeometryProperty);
}
set
{
SetValueInternal(ClipGeometryProperty, value);
}
}
/// <summary>
/// Opacity - double. Default value is 1.0.
/// </summary>
public double Opacity
{
get
{
return (double) GetValue(OpacityProperty);
}
set
{
SetValueInternal(OpacityProperty, value);
}
}
/// <summary>
/// OpacityMask - Brush. Default value is null.
/// </summary>
public Brush OpacityMask
{
get
{
return (Brush) GetValue(OpacityMaskProperty);
}
set
{
SetValueInternal(OpacityMaskProperty, value);
}
}
/// <summary>
/// Transform - Transform. Default value is null.
/// </summary>
public Transform Transform
{
get
{
return (Transform) GetValue(TransformProperty);
}
set
{
SetValueInternal(TransformProperty, value);
}
}
/// <summary>
/// GuidelineSet - GuidelineSet. Default value is null.
/// </summary>
public GuidelineSet GuidelineSet
{
get
{
return (GuidelineSet) GetValue(GuidelineSetProperty);
}
set
{
SetValueInternal(GuidelineSetProperty, value);
}
}
/// <summary>
/// BitmapEffect - BitmapEffect. Default value is null.
/// </summary>
public BitmapEffect BitmapEffect
{
get
{
return (BitmapEffect) GetValue(BitmapEffectProperty);
}
set
{
SetValueInternal(BitmapEffectProperty, value);
}
}
/// <summary>
/// BitmapEffectInput - BitmapEffectInput. Default value is null.
/// </summary>
public BitmapEffectInput BitmapEffectInput
{
get
{
return (BitmapEffectInput) GetValue(BitmapEffectInputProperty);
}
set
{
SetValueInternal(BitmapEffectInputProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DrawingGroup();
}
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
/// <SecurityNote>
/// Critical: This code calls into an unsafe code block
/// TreatAsSafe: This code does not return any critical data.It is ok to expose
/// Channels are safe to call into and do not go cross domain and cross process
/// </SecurityNote>
[SecurityCritical,SecurityTreatAsSafe]
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
// If we're told we can skip the channel check, then we must be on channel
Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
{
base.UpdateResource(channel, skipOnChannelCheck);
// Read values of properties into local variables
DrawingCollection vChildren = Children;
Geometry vClipGeometry = ClipGeometry;
Brush vOpacityMask = OpacityMask;
Transform vTransform = Transform;
GuidelineSet vGuidelineSet = GuidelineSet;
// Obtain handles for properties that implement DUCE.IResource
DUCE.ResourceHandle hClipGeometry = vClipGeometry != null ? ((DUCE.IResource)vClipGeometry).GetHandle(channel) : DUCE.ResourceHandle.Null;
DUCE.ResourceHandle hOpacityMask = vOpacityMask != null ? ((DUCE.IResource)vOpacityMask).GetHandle(channel) : DUCE.ResourceHandle.Null;
DUCE.ResourceHandle hTransform;
if (vTransform == null ||
Object.ReferenceEquals(vTransform, Transform.Identity)
)
{
hTransform = DUCE.ResourceHandle.Null;
}
else
{
hTransform = ((DUCE.IResource)vTransform).GetHandle(channel);
}
DUCE.ResourceHandle hGuidelineSet = vGuidelineSet != null ? ((DUCE.IResource)vGuidelineSet).GetHandle(channel) : DUCE.ResourceHandle.Null;
// Obtain handles for animated properties
DUCE.ResourceHandle hOpacityAnimations = GetAnimationResourceHandle(OpacityProperty, channel);
// Store the count of this resource's contained collections in local variables.
int ChildrenCount = (vChildren == null) ? 0 : vChildren.Count;
// Pack & send command packet
DUCE.MILCMD_DRAWINGGROUP data;
unsafe
{
data.Type = MILCMD.MilCmdDrawingGroup;
data.Handle = _duceResource.GetHandle(channel);
data.ChildrenSize = (uint)(sizeof(DUCE.ResourceHandle) * ChildrenCount);
data.hClipGeometry = hClipGeometry;
if (hOpacityAnimations.IsNull)
{
data.Opacity = Opacity;
}
data.hOpacityAnimations = hOpacityAnimations;
data.hOpacityMask = hOpacityMask;
data.hTransform = hTransform;
data.hGuidelineSet = hGuidelineSet;
data.EdgeMode = (EdgeMode)GetValue(RenderOptions.EdgeModeProperty);
data.bitmapScalingMode = (BitmapScalingMode)GetValue(RenderOptions.BitmapScalingModeProperty);
data.ClearTypeHint = (ClearTypeHint)GetValue(RenderOptions.ClearTypeHintProperty);
channel.BeginCommand(
(byte*)&data,
sizeof(DUCE.MILCMD_DRAWINGGROUP),
(int)(data.ChildrenSize)
);
// Copy this collection's elements (or their handles) to reserved data
for(int i = 0; i < ChildrenCount; i++)
{
DUCE.ResourceHandle resource = ((DUCE.IResource)vChildren.Internal_GetItem(i)).GetHandle(channel);;
channel.AppendCommandData(
(byte*)&resource,
sizeof(DUCE.ResourceHandle)
);
}
channel.EndCommand();
}
}
}
internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DRAWINGGROUP))
{
Geometry vClipGeometry = ClipGeometry;
if (vClipGeometry != null) ((DUCE.IResource)vClipGeometry).AddRefOnChannel(channel);
Brush vOpacityMask = OpacityMask;
if (vOpacityMask != null) ((DUCE.IResource)vOpacityMask).AddRefOnChannel(channel);
Transform vTransform = Transform;
if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);
GuidelineSet vGuidelineSet = GuidelineSet;
if (vGuidelineSet != null) ((DUCE.IResource)vGuidelineSet).AddRefOnChannel(channel);
DrawingCollection vChildren = Children;
if (vChildren != null)
{
int count = vChildren.Count;
for (int i = 0; i < count; i++)
{
((DUCE.IResource) vChildren.Internal_GetItem(i)).AddRefOnChannel(channel);
}
}
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
internal override void ReleaseOnChannelCore(DUCE.Channel channel)
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
Geometry vClipGeometry = ClipGeometry;
if (vClipGeometry != null) ((DUCE.IResource)vClipGeometry).ReleaseOnChannel(channel);
Brush vOpacityMask = OpacityMask;
if (vOpacityMask != null) ((DUCE.IResource)vOpacityMask).ReleaseOnChannel(channel);
Transform vTransform = Transform;
if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel);
GuidelineSet vGuidelineSet = GuidelineSet;
if (vGuidelineSet != null) ((DUCE.IResource)vGuidelineSet).ReleaseOnChannel(channel);
DrawingCollection vChildren = Children;
if (vChildren != null)
{
int count = vChildren.Count;
for (int i = 0; i < count; i++)
{
((DUCE.IResource) vChildren.Internal_GetItem(i)).ReleaseOnChannel(channel);
}
}
ReleaseOnChannelAnimations(channel);
}
}
internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
{
// Note that we are in a lock here already.
return _duceResource.GetHandle(channel);
}
internal override int GetChannelCountCore()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
internal override DUCE.Channel GetChannelCore(int index)
{
// Note that we are in a lock here already.
return _duceResource.GetChannel(index);
}
private void ChildrenItemInserted(object sender, object item)
{
if (this.Dispatcher != null)
{
DUCE.IResource thisResource = (DUCE.IResource)this;
using (CompositionEngineLock.Acquire())
{
int channelCount = thisResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = thisResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!thisResource.GetHandle(channel).IsNull);
// We're on a channel, which means our dependents are also on the channel.
DUCE.IResource addResource = item as DUCE.IResource;
if (addResource != null)
{
addResource.AddRefOnChannel(channel);
}
UpdateResource(channel, true /* skip on channel check */);
}
}
}
}
private void ChildrenItemRemoved(object sender, object item)
{
if (this.Dispatcher != null)
{
DUCE.IResource thisResource = (DUCE.IResource)this;
using (CompositionEngineLock.Acquire())
{
int channelCount = thisResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = thisResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!thisResource.GetHandle(channel).IsNull);
UpdateResource(channel, true /* is on channel check */);
// We're on a channel, which means our dependents are also on the channel.
DUCE.IResource releaseResource = item as DUCE.IResource;
if (releaseResource != null)
{
releaseResource.ReleaseOnChannel(channel);
}
}
}
}
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the DrawingGroup.Children property.
/// </summary>
public static readonly DependencyProperty ChildrenProperty;
/// <summary>
/// The DependencyProperty for the DrawingGroup.ClipGeometry property.
/// </summary>
public static readonly DependencyProperty ClipGeometryProperty;
/// <summary>
/// The DependencyProperty for the DrawingGroup.Opacity property.
/// </summary>
public static readonly DependencyProperty OpacityProperty;
/// <summary>
/// The DependencyProperty for the DrawingGroup.OpacityMask property.
/// </summary>
public static readonly DependencyProperty OpacityMaskProperty;
/// <summary>
/// The DependencyProperty for the DrawingGroup.Transform property.
/// </summary>
public static readonly DependencyProperty TransformProperty;
/// <summary>
/// The DependencyProperty for the DrawingGroup.GuidelineSet property.
/// </summary>
public static readonly DependencyProperty GuidelineSetProperty;
/// <summary>
/// The DependencyProperty for the DrawingGroup.BitmapEffect property.
/// </summary>
public static readonly DependencyProperty BitmapEffectProperty;
/// <summary>
/// The DependencyProperty for the DrawingGroup.BitmapEffectInput property.
/// </summary>
public static readonly DependencyProperty BitmapEffectInputProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal static DrawingCollection s_Children = DrawingCollection.Empty;
internal const double c_Opacity = 1.0;
internal const EdgeMode c_EdgeMode = EdgeMode.Unspecified;
internal const BitmapScalingMode c_BitmapScalingMode = BitmapScalingMode.Unspecified;
internal const ClearTypeHint c_ClearTypeHint = ClearTypeHint.Auto;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static DrawingGroup()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app. (Windows OS Bug #947272)
//
Debug.Assert(s_Children == null || s_Children.IsFrozen,
"Detected context bound default value DrawingGroup.s_Children (See OS Bug #947272).");
RenderOptions.EdgeModeProperty.OverrideMetadata(
typeof(DrawingGroup),
new UIPropertyMetadata(EdgeMode.Unspecified,
new PropertyChangedCallback(EdgeModePropertyChanged)));
RenderOptions.BitmapScalingModeProperty.OverrideMetadata(
typeof(DrawingGroup),
new UIPropertyMetadata(BitmapScalingMode.Unspecified,
new PropertyChangedCallback(BitmapScalingModePropertyChanged)));
RenderOptions.ClearTypeHintProperty.OverrideMetadata(
typeof(DrawingGroup),
new UIPropertyMetadata(ClearTypeHint.Auto,
new PropertyChangedCallback(ClearTypeHintPropertyChanged)));
// Initializations
Type typeofThis = typeof(DrawingGroup);
ChildrenProperty =
RegisterProperty("Children",
typeof(DrawingCollection),
typeofThis,
new FreezableDefaultValueFactory(DrawingCollection.Empty),
new PropertyChangedCallback(ChildrenPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
ClipGeometryProperty =
RegisterProperty("ClipGeometry",
typeof(Geometry),
typeofThis,
null,
new PropertyChangedCallback(ClipGeometryPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
OpacityProperty =
RegisterProperty("Opacity",
typeof(double),
typeofThis,
1.0,
new PropertyChangedCallback(OpacityPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
OpacityMaskProperty =
RegisterProperty("OpacityMask",
typeof(Brush),
typeofThis,
null,
new PropertyChangedCallback(OpacityMaskPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
TransformProperty =
RegisterProperty("Transform",
typeof(Transform),
typeofThis,
null,
new PropertyChangedCallback(TransformPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
GuidelineSetProperty =
RegisterProperty("GuidelineSet",
typeof(GuidelineSet),
typeofThis,
null,
new PropertyChangedCallback(GuidelineSetPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
BitmapEffectProperty =
RegisterProperty("BitmapEffect",
typeof(BitmapEffect),
typeofThis,
null,
new PropertyChangedCallback(BitmapEffectPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
BitmapEffectInputProperty =
RegisterProperty("BitmapEffectInput",
typeof(BitmapEffectInput),
typeofThis,
null,
new PropertyChangedCallback(BitmapEffectInputPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
|