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//---------------------------------------------------------------------------
//
// <copyright file="ShaderRenderMode.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
#if PRESENTATION_CORE
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
#else
using SR=System.Windows.SR;
using SRID=System.Windows.SRID;
#endif
namespace System.Windows.Media.Effects
{
/// <summary>
/// ShaderRenderMode - Policy for rendering the shader in software.
/// </summary>
public enum ShaderRenderMode
{
/// <summary>
/// Auto - Allow hardware and software
/// </summary>
Auto = 0,
/// <summary>
/// SoftwareOnly - Force software rendering
/// </summary>
SoftwareOnly = 1,
/// <summary>
/// HardwareOnly - Require hardware rendering, ignore otherwise
/// </summary>
HardwareOnly = 2,
}
}
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