File: Core\CSharp\System\Windows\Media\Effects\Generated\DropShadowBitmapEffect.cs
Project: wpf\src\PresentationCore.csproj (PresentationCore)
//---------------------------------------------------------------------------
//
// <copyright file="DropShadowBitmapEffect.cs" company="Microsoft">
//    Copyright (C) Microsoft Corporation.  All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
 
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.ComponentModel.Design.Serialization;
using System.Text;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging;
using System.Windows.Markup;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Effects
{
 
 
 
    sealed partial class DropShadowBitmapEffect : BitmapEffect
    {
        //------------------------------------------------------
        //
        //  Public Methods
        //
        //------------------------------------------------------
 
        #region Public Methods
 
        /// <summary>
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience.
        /// </summary>
        public new DropShadowBitmapEffect Clone()
        {
            return (DropShadowBitmapEffect)base.Clone();
        }
 
        /// <summary>
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience.
        /// </summary>
        public new DropShadowBitmapEffect CloneCurrentValue()
        {
            return (DropShadowBitmapEffect)base.CloneCurrentValue();
        }
 
 
 
 
        #endregion Public Methods
 
        //------------------------------------------------------
        //
        //  Public Properties
        //
        //------------------------------------------------------
 
        private static void ShadowDepthPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
 
 
            target.PropertyChanged(ShadowDepthProperty);
        }
        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
 
 
            target.PropertyChanged(ColorProperty);
        }
        private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
 
 
            target.PropertyChanged(DirectionProperty);
        }
        private static void NoisePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
 
 
            target.PropertyChanged(NoiseProperty);
        }
        private static void OpacityPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
 
 
            target.PropertyChanged(OpacityProperty);
        }
        private static void SoftnessPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
 
 
            target.PropertyChanged(SoftnessProperty);
        }
 
 
        #region Public Properties
 
        /// <summary>
        ///     ShadowDepth - double.  Default value is 5.0.
        /// </summary>
        public double ShadowDepth
        {
            get
            {
                return (double) GetValue(ShadowDepthProperty);
            }
            set
            {
                SetValueInternal(ShadowDepthProperty, value);
            }
        }
 
        /// <summary>
        ///     Color - Color.  Default value is Colors.Black.
        /// </summary>
        public Color Color
        {
            get
            {
                return (Color) GetValue(ColorProperty);
            }
            set
            {
                SetValueInternal(ColorProperty, value);
            }
        }
 
        /// <summary>
        ///     Direction - double.  Default value is 315.0.
        /// </summary>
        public double Direction
        {
            get
            {
                return (double) GetValue(DirectionProperty);
            }
            set
            {
                SetValueInternal(DirectionProperty, value);
            }
        }
 
        /// <summary>
        ///     Noise - double.  Default value is 0.0.
        /// </summary>
        public double Noise
        {
            get
            {
                return (double) GetValue(NoiseProperty);
            }
            set
            {
                SetValueInternal(NoiseProperty, value);
            }
        }
 
        /// <summary>
        ///     Opacity - double.  Default value is 1.0.
        /// </summary>
        public double Opacity
        {
            get
            {
                return (double) GetValue(OpacityProperty);
            }
            set
            {
                SetValueInternal(OpacityProperty, value);
            }
        }
 
        /// <summary>
        ///     Softness - double.  Default value is 0.5.
        /// </summary>
        public double Softness
        {
            get
            {
                return (double) GetValue(SoftnessProperty);
            }
            set
            {
                SetValueInternal(SoftnessProperty, value);
            }
        }
 
        #endregion Public Properties
 
        //------------------------------------------------------
        //
        //  Protected Methods
        //
        //------------------------------------------------------
 
        #region Protected Methods
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new DropShadowBitmapEffect();
        }
 
 
 
        #endregion ProtectedMethods
 
        //------------------------------------------------------
        //
        //  Internal Methods
        //
        //------------------------------------------------------
 
        #region Internal Methods
 
 
 
 
 
 
 
 
 
        #endregion Internal Methods
 
        //------------------------------------------------------
        //
        //  Internal Properties
        //
        //------------------------------------------------------
 
        #region Internal Properties
 
 
 
 
 
        #endregion Internal Properties
 
        //------------------------------------------------------
        //
        //  Dependency Properties
        //
        //------------------------------------------------------
 
        #region Dependency Properties
 
        /// <summary>
        ///     The DependencyProperty for the DropShadowBitmapEffect.ShadowDepth property.
        /// </summary>
        public static readonly DependencyProperty ShadowDepthProperty;
        /// <summary>
        ///     The DependencyProperty for the DropShadowBitmapEffect.Color property.
        /// </summary>
        public static readonly DependencyProperty ColorProperty;
        /// <summary>
        ///     The DependencyProperty for the DropShadowBitmapEffect.Direction property.
        /// </summary>
        public static readonly DependencyProperty DirectionProperty;
        /// <summary>
        ///     The DependencyProperty for the DropShadowBitmapEffect.Noise property.
        /// </summary>
        public static readonly DependencyProperty NoiseProperty;
        /// <summary>
        ///     The DependencyProperty for the DropShadowBitmapEffect.Opacity property.
        /// </summary>
        public static readonly DependencyProperty OpacityProperty;
        /// <summary>
        ///     The DependencyProperty for the DropShadowBitmapEffect.Softness property.
        /// </summary>
        public static readonly DependencyProperty SoftnessProperty;
 
        #endregion Dependency Properties
 
        //------------------------------------------------------
        //
        //  Internal Fields
        //
        //------------------------------------------------------
 
        #region Internal Fields
 
 
 
 
 
        internal const double c_ShadowDepth = 5.0;
        internal static Color s_Color = Colors.Black;
        internal const double c_Direction = 315.0;
        internal const double c_Noise = 0.0;
        internal const double c_Opacity = 1.0;
        internal const double c_Softness = 0.5;
 
        #endregion Internal Fields
 
 
 
        #region Constructors
 
        //------------------------------------------------------
        //
        //  Constructors
        //
        //------------------------------------------------------
 
        static DropShadowBitmapEffect()
        {
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272)
            //
 
 
            // Initializations
            Type typeofThis = typeof(DropShadowBitmapEffect);
            ShadowDepthProperty =
                  RegisterProperty("ShadowDepth",
                                   typeof(double),
                                   typeofThis,
                                   5.0,
                                   new PropertyChangedCallback(ShadowDepthPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            ColorProperty =
                  RegisterProperty("Color",
                                   typeof(Color),
                                   typeofThis,
                                   Colors.Black,
                                   new PropertyChangedCallback(ColorPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            DirectionProperty =
                  RegisterProperty("Direction",
                                   typeof(double),
                                   typeofThis,
                                   315.0,
                                   new PropertyChangedCallback(DirectionPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            NoiseProperty =
                  RegisterProperty("Noise",
                                   typeof(double),
                                   typeofThis,
                                   0.0,
                                   new PropertyChangedCallback(NoisePropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            OpacityProperty =
                  RegisterProperty("Opacity",
                                   typeof(double),
                                   typeofThis,
                                   1.0,
                                   new PropertyChangedCallback(OpacityPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            SoftnessProperty =
                  RegisterProperty("Softness",
                                   typeof(double),
                                   typeofThis,
                                   0.5,
                                   new PropertyChangedCallback(SoftnessPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
        }
 
 
 
        #endregion Constructors
 
    }
}