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//---------------------------------------------------------------------------
//
// <copyright file="BitmapEffectInput.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.ComponentModel.Design.Serialization;
using System.Text;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging;
using System.Windows.Markup;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Effects
{
sealed partial class BitmapEffectInput : Animatable
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new BitmapEffectInput Clone()
{
return (BitmapEffectInput)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new BitmapEffectInput CloneCurrentValue()
{
return (BitmapEffectInput)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void AreaToApplyEffectPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
BitmapEffectInput target = ((BitmapEffectInput) d);
target.PropertyChanged(AreaToApplyEffectProperty);
}
#region Public Properties
/// <summary>
/// Input - BitmapSource. Default value is BitmapEffectInput.ContextInputSource.
/// </summary>
public BitmapSource Input
{
get
{
return (BitmapSource) GetValue(InputProperty);
}
set
{
SetValueInternal(InputProperty, value);
}
}
/// <summary>
/// AreaToApplyEffectUnits - BrushMappingMode. Default value is BrushMappingMode.RelativeToBoundingBox.
/// </summary>
public BrushMappingMode AreaToApplyEffectUnits
{
get
{
return (BrushMappingMode) GetValue(AreaToApplyEffectUnitsProperty);
}
set
{
SetValueInternal(AreaToApplyEffectUnitsProperty, value);
}
}
/// <summary>
/// AreaToApplyEffect - Rect. Default value is Rect.Empty.
/// </summary>
public Rect AreaToApplyEffect
{
get
{
return (Rect) GetValue(AreaToApplyEffectProperty);
}
set
{
SetValueInternal(AreaToApplyEffectProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new BitmapEffectInput();
}
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the BitmapEffectInput.Input property.
/// </summary>
public static readonly DependencyProperty InputProperty;
/// <summary>
/// The DependencyProperty for the BitmapEffectInput.AreaToApplyEffectUnits property.
/// </summary>
public static readonly DependencyProperty AreaToApplyEffectUnitsProperty;
/// <summary>
/// The DependencyProperty for the BitmapEffectInput.AreaToApplyEffect property.
/// </summary>
public static readonly DependencyProperty AreaToApplyEffectProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal static BitmapSource s_Input = BitmapEffectInput.ContextInputSource;
internal const BrushMappingMode c_AreaToApplyEffectUnits = BrushMappingMode.RelativeToBoundingBox;
internal static Rect s_AreaToApplyEffect = Rect.Empty;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static BitmapEffectInput()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app. (Windows OS Bug #947272)
//
Debug.Assert(s_Input == null || s_Input.IsFrozen,
"Detected context bound default value BitmapEffectInput.s_Input (See OS Bug #947272).");
// Initializations
Type typeofThis = typeof(BitmapEffectInput);
InputProperty =
RegisterProperty("Input",
typeof(BitmapSource),
typeofThis,
BitmapEffectInput.ContextInputSource,
null,
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
AreaToApplyEffectUnitsProperty =
RegisterProperty("AreaToApplyEffectUnits",
typeof(BrushMappingMode),
typeofThis,
BrushMappingMode.RelativeToBoundingBox,
null,
new ValidateValueCallback(System.Windows.Media.ValidateEnums.IsBrushMappingModeValid),
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
AreaToApplyEffectProperty =
RegisterProperty("AreaToApplyEffect",
typeof(Rect),
typeofThis,
Rect.Empty,
new PropertyChangedCallback(AreaToApplyEffectPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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