File: Core\CSharp\System\Windows\Media\Effects\BitmapEffectState.cs
Project: wpf\src\PresentationCore.csproj (PresentationCore)
//---------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
// File: BitmapEffectState.cs
//
// Description: This file contains the implementation of BitmapEffectState.
//              This is the base class for holding the bitmap effect state.
//
// History:
//  07/25/2005 : Microsoft - Created it.
//
//---------------------------------------------------------------------------
using System;
using System.Windows.Threading;
 
using MS.Win32;
using System.Security;
using System.Security.Permissions;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging;
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using MS.Internal;
using System.Resources;
using MS.Utility;
using System.Runtime.InteropServices;
using MS.Internal.PresentationCore;
 
using SR = MS.Internal.PresentationCore.SR;
using SRID = MS.Internal.PresentationCore.SRID;
 
namespace System.Windows.Media.Effects
{    
    /// <summary>
    /// This class is used to store the user provided bitmap effect data on Visual. 
    /// It is necessary to implement the emulation layer for some legacy effects on top
    /// of the new pipline. 
    /// </summary>
    internal class BitmapEffectState
    {    
        private BitmapEffect _bitmapEffect;
        private BitmapEffectInput _bitmapEffectInput;
 
        public BitmapEffectState() {}
 
        public BitmapEffect BitmapEffect
        {
            get { return _bitmapEffect; }
            set { _bitmapEffect = value; }
        }
 
        public BitmapEffectInput BitmapEffectInput
        {
            get { return _bitmapEffectInput; }
            set { _bitmapEffectInput = value; }
        }
    }
}