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//------------------------------------------------------------------------------
// Microsoft Windows Client Platform
// Copyright (c) Microsoft Corporation, 2005
//
// File: SlipBehavior.cs
//------------------------------------------------------------------------------
using System.Windows.Media.Animation;
namespace System.Windows.Media.Animation
{
/// <summary>
/// The SlipBehavior enumeration is used to indicate how a TimelineGroup will behave
/// when one of its children slips.
/// </summary>
public enum SlipBehavior
{
/// <summary>
/// Indicates that a TimelineGroup will not slip with the chidren, but will
/// expand to fit all slipping children.
/// NOTE: This is only effective when the TimelineGroup's duration is not explicitly
/// specified.
/// </summary>
Grow,
/// <summary>
/// Indicates that a TimelineGroup will slip along with its first child that
/// has CanSlip set to true.
/// </summary>
Slip,
}
}
namespace MS.Internal
{
internal static partial class TimeEnumHelper
{
private const int c_maxSlipBehavior = (int)SlipBehavior.Slip;
static internal bool IsValidSlipBehavior(SlipBehavior value)
{
return (0 <= value && (int)value <= c_maxSlipBehavior);
}
}
}
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