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using System;
namespace System.Windows.Input
{
/// <summary>
/// The targets being reported from WM_*UISTATE* messages.
/// </summary>
/// <remarks>
/// Note that multiple targets can be reported at once.
/// </remarks>
[Flags]
internal enum RawUIStateTargets
{
/// <summary>
/// No targets.
/// </summary>
None = 0x0,
/// <summary>
/// Show/hide focus adorners
/// </summary>
HideFocus = 0x1, // == UISF_HIDEFOCUS
/// <summary>
/// Show/hide accelerator keys
/// </summary>
HideAccelerators = 0x2, // == UISF_HIDEACCEL
/// <summary>
/// Active component
/// </summary>
Active = 0x4, // == UISF_ACTIVE
}
}
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