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using System;
using System.Security;
using System.Security.Permissions;
using MS.Internal;
using MS.Win32;
using System.Windows;
namespace System.Windows.Input
{
/// <summary>
/// The RawAppCommandInputReport class encapsulates the raw input provided from WM_APPCOMMAND message.
/// This WM_APPCOMMAND message gets generated when the DefWindowProc processes the WM_XBUTTONUP or
/// WM_NCXBUTTONUP message, or when the user types an application command key.
///
/// </summary>
/// <remarks>
/// It is important to note that the InputReport class only contains
/// blittable types. This is required so that the report can be marshalled across application domains.
///
/// To get the coordinates of the cursor if the message was generated
/// by a button click on the mouse, the application can call GetMessagePos.
/// An application can test whether the message was generated by the mouse by checking whether Device contains FAPPCOMMAND_MOUSE.
/// Unlike other windows messages, an application should return TRUE from this message if it processes it.
/// </remarks>
internal class RawAppCommandInputReport : InputReport
{
/// <summary>
/// Constructs ad instance of the RawAppCommandInputReport class.
/// </summary>
/// <param name="inputSource">
/// The input source that provided this input.
/// </param>
/// <param name="mode">
/// The mode in which the input is being provided.
/// </param>
/// <param name="timestamp">
/// The time when the input occured.
/// </param>
/// <param name="appCommand">
/// The Application Command associated.
/// </param>
/// <param name="device">
/// The device that generated the app command.
/// </param>
/// <param name="inputType">the input device that generated the input event</param>
internal RawAppCommandInputReport(
PresentationSource inputSource,
InputMode mode,
int timestamp,
int appCommand,
InputType device,
InputType inputType) : base(inputSource, inputType, mode, timestamp)
{
_appCommand = appCommand;
_device = device;
}
/// <summary>
/// Read-only access to the AppCommand that was reported.
/// </summary>
internal int AppCommand { get { return _appCommand; } }
/// <summary>
/// Read-only access to the device that generated the AppCommand
/// </summary>
internal InputType Device
{
get
{
return _device;
}
}
private int _appCommand;
private InputType _device;
}
}
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