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using System.Windows.Media;
using System;
namespace System.Windows.Input
{
/// <summary>
/// An interface for controlling the mouse input provider.
/// </summary>
internal interface IMouseInputProvider : IInputProvider
{
/// <summary>
/// Changes the appearance of the mouse cursor.
/// </summary>
/// <param name="cursor">
/// The kind of cursor to change to.
/// </param>
/// <returns>
/// Whether or not cursor was successfully changed.
/// </returns>
bool SetCursor(Cursor cursor);
/// <summary>
/// Requests that the mouse input be captured.
/// </summary>
/// <returns>
/// Whether or not the mouse input was successfully captured.
/// </returns>
bool CaptureMouse();
/// <summary>
/// Releases the mouse capture.
/// </summary>
void ReleaseMouseCapture();
/// <summary>
/// GetIntermediaePoints
/// </summary>
/// <param name="relativeTo">Points will be returned relative to this element</param>
/// <param name="points">Intermediate Points to return</param>
/// <returns>Count of points if succeeded, else return -1</returns>
int GetIntermediatePoints(IInputElement relativeTo, Point[] points);
}
}
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