using System;
using System.ComponentModel;
using System.Text;
namespace System.Windows.Input
{
/// <summary>
/// Cursors class to support stock cursors
/// </summary>
public static class Cursors
{
/// <summary>
/// A special value indicating that no cursor should be displayed.
/// </summary>
public static Cursor None
{
get
{
return EnsureCursor(CursorType.None);
}
}
/// <summary>
/// Standard "no" cursor.
/// </summary>
public static Cursor No
{
get
{
return EnsureCursor(CursorType.No);
}
}
/// <summary>
/// Standard "arrow" cursor.
/// </summary>
public static Cursor Arrow
{
get
{
return EnsureCursor(CursorType.Arrow);
}
}
/// <summary>
/// Standard "arrow with hourglass" cursor.
/// </summary>
public static Cursor AppStarting
{
get
{
return EnsureCursor(CursorType.AppStarting);
}
}
/// <summary>
/// Standard "crosshair arrow" cursor.
/// </summary>
public static Cursor Cross
{
get
{
return EnsureCursor(CursorType.Cross);
}
}
/// <summary>
/// Standard "help" cursor.
/// </summary>
public static Cursor Help
{
get
{
return EnsureCursor(CursorType.Help);
}
}
/// <summary>
/// Standard "text I-beam" cursor.
/// </summary>
public static Cursor IBeam
{
get
{
return EnsureCursor(CursorType.IBeam);
}
}
/// <summary>
/// Standard "four-way arrow" cursor.
/// </summary>
public static Cursor SizeAll
{
get
{
return EnsureCursor(CursorType.SizeAll);
}
}
/// <summary>
/// Standard "double arrow pointing NE and SW" cursor.
/// </summary>
public static Cursor SizeNESW
{
get
{
return EnsureCursor(CursorType.SizeNESW);
}
}
/// <summary>
/// Standard "double arrow pointing N and S" cursor.
/// </summary>
public static Cursor SizeNS
{
get
{
return EnsureCursor(CursorType.SizeNS);
}
}
/// <summary>
/// Standard "double arrow pointing NW and SE" cursor.
/// </summary>
public static Cursor SizeNWSE
{
get
{
return EnsureCursor(CursorType.SizeNWSE);
}
}
/// <summary>
/// Standard "double arrow pointing W and E" cursor.
/// </summary>
public static Cursor SizeWE
{
get
{
return EnsureCursor(CursorType.SizeWE);
}
}
/// <summary>
/// Standard "vertical up arrow" cursor.
/// </summary>
public static Cursor UpArrow
{
get
{
return EnsureCursor(CursorType.UpArrow);
}
}
/// <summary>
/// Standard "hourglass" cursor.
/// </summary>
public static Cursor Wait
{
get
{
return EnsureCursor(CursorType.Wait);
}
}
/// <summary>
/// Standard "hand" cursor.
/// </summary>
public static Cursor Hand
{
get
{
return EnsureCursor(CursorType.Hand);
}
}
/// <summary>
/// Standard "pen" cursor.
/// </summary>
public static Cursor Pen
{
get
{
return EnsureCursor(CursorType.Pen);
}
}
/// <summary>
/// Standard "scroll arrow pointing N and S" cursor.
/// </summary>
public static Cursor ScrollNS
{
get
{
return EnsureCursor(CursorType.ScrollNS);
}
}
/// <summary>
/// Standard "scroll arrow pointing W and E" cursor.
/// </summary>
public static Cursor ScrollWE
{
get
{
return EnsureCursor(CursorType.ScrollWE);
}
}
/// <summary>
/// Standard "scroll four-way arrow" cursor.
/// </summary>
public static Cursor ScrollAll
{
get
{
return EnsureCursor(CursorType.ScrollAll);
}
}
/// <summary>
/// Standard "scroll arrow pointing N" cursor.
/// </summary>
public static Cursor ScrollN
{
get
{
return EnsureCursor(CursorType.ScrollN);
}
}
/// <summary>
/// Standard "scroll arrow pointing S" cursor.
/// </summary>
public static Cursor ScrollS
{
get
{
return EnsureCursor(CursorType.ScrollS);
}
}
/// <summary>
/// Standard "scroll arrow pointing W" cursor.
/// </summary>
public static Cursor ScrollW
{
get
{
return EnsureCursor(CursorType.ScrollW);
}
}
/// <summary>
/// Standard "scroll arrow pointing E" cursor.
/// </summary>
public static Cursor ScrollE
{
get
{
return EnsureCursor(CursorType.ScrollE);
}
}
/// <summary>
/// Standard "scroll arrow pointing N and W" cursor.
/// </summary>
public static Cursor ScrollNW
{
get
{
return EnsureCursor(CursorType.ScrollNW);
}
}
/// <summary>
/// Standard "scroll arrow pointing N and E" cursor.
/// </summary>
public static Cursor ScrollNE
{
get
{
return EnsureCursor(CursorType.ScrollNE);
}
}
/// <summary>
/// Standard "scroll arrow pointing S and W" cursor.
/// </summary>
public static Cursor ScrollSW
{
get
{
return EnsureCursor(CursorType.ScrollSW);
}
}
/// <summary>
/// Standard "scrollSE" cursor.
/// </summary>
public static Cursor ScrollSE
{
get
{
return EnsureCursor(CursorType.ScrollSE);
}
}
/// <summary>
/// Standard "arrow with CD" cursor.
/// </summary>
public static Cursor ArrowCD
{
get
{
return EnsureCursor(CursorType.ArrowCD);
}
}
internal static Cursor EnsureCursor(CursorType cursorType)
{
if (_stockCursors[(int)cursorType] == null)
{
_stockCursors[(int)cursorType] = new Cursor(cursorType);
}
return _stockCursors[(int)cursorType];
}
private static int _cursorTypeCount = ((int)CursorType.ArrowCD) + 1 ;
private static Cursor[] _stockCursors = new Cursor[_cursorTypeCount]; //CursorType.ArrowCD = 27
}
}
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