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//-----------------------------------------------------------------------
// <copyright file="StrokeNodeData.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Media;
using System.Windows.Input;
using System.Diagnostics;
namespace MS.Internal.Ink
{
#region StrokeNodeData
/// <summary>
/// This structure represents a node on a stroke spine.
/// </summary>
internal struct StrokeNodeData
{
#region Statics
private static StrokeNodeData s_empty = new StrokeNodeData();
#endregion
#region API (internal)
/// <summary> Returns static object representing an unitialized node </summary>
internal static StrokeNodeData Empty { get { return s_empty; } }
/// <summary>
/// Constructor for nodes of a pressure insensitive stroke
/// </summary>
/// <param name="position">position of the node</param>
internal StrokeNodeData(Point position)
{
_position = position;
_pressure = 1;
}
/// <summary>
/// Constructor for nodes with pressure data
/// </summary>
/// <param name="position">position of the node</param>
/// <param name="pressure">pressure scaling factor at the node</param>
internal StrokeNodeData(Point position, float pressure)
{
System.Diagnostics.Debug.Assert(DoubleUtil.GreaterThan((double)pressure, 0d));
_position = position;
_pressure = pressure;
}
/// <summary> Tells whether the structre was properly initialized </summary>
internal bool IsEmpty
{
get
{
Debug.Assert(DoubleUtil.AreClose(0, s_empty._pressure));
return DoubleUtil.AreClose(_pressure, s_empty._pressure);
}
}
/// <summary> Position of the node </summary>
internal Point Position
{
get { return _position; }
}
/// <summary> Pressure scaling factor at the node </summary>
internal float PressureFactor { get { return _pressure; } }
#endregion
#region Privates
private Point _position;
private float _pressure;
#endregion
}
#endregion
}
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