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//-----------------------------------------------------------------------
// <copyright file="DrawingFlags.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
using System;
namespace System.Windows.Ink
{
/// <summary>Flag values which can help the renderer decide how to
/// draw the ink strokes</summary>
[Flags]
internal enum DrawingFlags
{
/// <summary>The stroke should be drawn as a polyline</summary>
Polyline = 0x00000000,
/// <summary>The stroke should be fit to a curve, such as a bezier.</summary>
FitToCurve = 0x00000001,
/// <summary>The stroke should be rendered by subtracting its rendering values
/// from those on the screen</summary>
SubtractiveTransparency = 0x00000002,
/// <summary>Ignore any stylus pressure information when rendering</summary>
IgnorePressure = 0x00000004,
/// <summary>The stroke should be rendered with anti-aliased edges</summary>
AntiAliased = 0x00000010,
/// <summary>Ignore any stylus rotation information when rendering</summary>
IgnoreRotation = 0x00000020,
/// <summary>Ignore any stylus angle information when rendering</summary>
IgnoreAngle = 0x00000040,
};
}
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