1 write to w
mscorlib (1)
system\diagnostics\eventing\eventsource.cs (1)
1593this.w = new uint[85];
29 references to w
mscorlib (29)
system\diagnostics\eventing\eventsource.cs (29)
1591if (this.w == null) 1598this.w[80] = 0x67452301; 1599this.w[81] = 0xEFCDAB89; 1600this.w[82] = 0x98BADCFE; 1601this.w[83] = 0x10325476; 1602this.w[84] = 0xC3D2E1F0; 1611this.w[this.pos / 4] = (this.w[this.pos / 4] << 8) | input; 1669uint temp = this.w[80 + i / 4]; 1671this.w[80 + i / 4] = temp << 8; 1683this.w[i] = Rol1((this.w[i - 3] ^ this.w[i - 8] ^ this.w[i - 14] ^ this.w[i - 16])); 1688uint a = this.w[80]; 1689uint b = this.w[81]; 1690uint c = this.w[82]; 1691uint d = this.w[83]; 1692uint e = this.w[84]; 1698uint temp = Rol5(a) + f + e + k + this.w[i]; e = d; d = c; c = Rol30(b); b = a; a = temp; 1705uint temp = Rol5(a) + f + e + k + this.w[i]; e = d; d = c; c = Rol30(b); b = a; a = temp; 1712uint temp = Rol5(a) + f + e + k + this.w[i]; e = d; d = c; c = Rol30(b); b = a; a = temp; 1719uint temp = Rol5(a) + f + e + k + this.w[i]; e = d; d = c; c = Rol30(b); b = a; a = temp; 1722this.w[80] += a; 1723this.w[81] += b; 1724this.w[82] += c; 1725this.w[83] += d; 1726this.w[84] += e;