1 instantiation of PriorityItem
WindowsBase (1)
Base\MS\Internal\PriorityQueue.cs (1)
47PriorityItem<T> priorityItem = new PriorityItem<T>(data);
29 references to PriorityItem
WindowsBase (29)
Base\MS\Internal\PriorityChain.cs (4)
15public PriorityItem<T> Head {get{return _head;} set{_head=value;}} 16public PriorityItem<T> Tail {get{return _tail;} set{_tail=value;}} 18private PriorityItem<T> _head; 19private PriorityItem<T> _tail;
Base\MS\Internal\PriorityItem.cs (8)
18internal PriorityItem<T> SequentialPrev {get{return _sequentialPrev;} set{_sequentialPrev=value;}} 19internal PriorityItem<T> SequentialNext {get{return _sequentialNext;} set{_sequentialNext=value;}} 22internal PriorityItem<T> PriorityPrev {get{return _priorityPrev;} set{_priorityPrev=value;}} 23internal PriorityItem<T> PriorityNext {get{return _priorityNext;} set{_priorityNext=value;}} 27private PriorityItem<T> _sequentialPrev; 28private PriorityItem<T> _sequentialNext; 31private PriorityItem<T> _priorityPrev; 32private PriorityItem<T> _priorityNext;
Base\MS\Internal\PriorityQueue.cs (16)
39public PriorityItem<T> Enqueue(DispatcherPriority priority, T data) // NOTE: should be Priority 47PriorityItem<T> priorityItem = new PriorityItem<T>(data); 67PriorityItem<T> item = chain.Head; 92PriorityItem<T> item = chain.Head; 101public void RemoveItem(PriorityItem<T> item) 117public void ChangeItemPriority(PriorityItem<T> item, DispatcherPriority priority) // NOTE: should be Priority 173private void InsertItemInPriorityChain(PriorityItem<T> item, PriorityChain<T> chain) 188PriorityItem<T> after = null; 204internal void InsertItemInPriorityChain(PriorityItem<T> item, PriorityChain<T> chain, PriorityItem<T> after) 251private void RemoveItemFromPriorityChain(PriorityItem<T> item) 308internal void InsertItemInSequentialChain(PriorityItem<T> item, PriorityItem<T> after) 352private void RemoveItemFromSequentialChain(PriorityItem<T> item) 394private PriorityItem<T> _head; 395private PriorityItem<T> _tail;
Base\System\Windows\Threading\DispatcherOperation.cs (1)
754internal PriorityItem<DispatcherOperation> _item; // The Dispatcher sets this when it enques/deques the item.