2 writes to m_BufferListChanged
System (2)
net\System\Net\Sockets\Socket.cs (2)
8762m_BufferListChanged = true; 9427m_BufferListChanged = false;
1 reference to m_BufferListChanged
System (1)
net\System\Net\Sockets\Socket.cs (1)
9425if(!(m_PinState == PinState.MultipleBuffer) || m_BufferListChanged) {