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//-------------------------------------------------------------
// <copyright company=’Microsoft Corporation’>
// Copyright © Microsoft Corporation. All Rights Reserved.
// </copyright>
//-------------------------------------------------------------
// @owner=alexgor, deliant
//=================================================================
// File: ChartRenderingEngine.cs
//
// Namespace: System.Web.UI.WebControls[Windows.Forms].Charting
//
// Classes: ChartRenderingEngine, ValueA, PointA, RectangleA,
// ColorA
//
// Purpose: ChartRenderingEngine class provides a common interface
// to the graphics rendering and animation engines.
// Internally it uses SvgChartGraphics, FlashGraphics or
// GdiGraphics classes depending on the ActiveRenderingType
// property settings.
//
// ValueA, PointA, RectangleA and ColorA classes are
// used to store data about animated values like colors
// position or rectangles. They store starting value/time,
// end value/time, repeat flags and other settings. These
// clases are used with animation engines.
//
// Reviwed: AG - Jul 15, 2003
// AG - Microsoft 16, 2007
//
//===================================================================
#region Used namespaces
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.Drawing.Imaging;
using System.ComponentModel;
using System.Collections;
using System.Xml;
using System.IO;
using System.Diagnostics.CodeAnalysis;
#if Microsoft_CONTROL
using System.Windows.Forms.DataVisualization.Charting.Utilities;
using System.Windows.Forms.DataVisualization.Charting.Borders3D;
#else
using System.Web.UI.DataVisualization.Charting.Utilities;
using System.Web.UI.DataVisualization.Charting.Borders3D;
#endif
#endregion
#if Microsoft_CONTROL
namespace System.Windows.Forms.DataVisualization.Charting
#else
namespace System.Web.UI.DataVisualization.Charting
#endif
{
#region Enumerations
/// <summary>
/// Specify Rendering AxisName
/// </summary>
internal enum RenderingType
{
/// <summary>
/// GDI+ AxisName
/// </summary>
[SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "Gdi")]
Gdi,
/// <summary>
/// SVG AxisName
/// </summary>
[SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "Svg")]
Svg,
}
#endregion // Enumerations
/// <summary>
/// The ChartGraphics class provides a common interface to the
/// graphics rendering.
/// </summary>
#if ASPPERM_35
[AspNetHostingPermission(System.Security.Permissions.SecurityAction.InheritanceDemand, Level = AspNetHostingPermissionLevel.Minimal)]
[AspNetHostingPermission(System.Security.Permissions.SecurityAction.LinkDemand, Level = AspNetHostingPermissionLevel.Minimal)]
#endif
public partial class ChartGraphics
{
#region Fields
// Current rendering type
private RenderingType _activeRenderingType = RenderingType.Gdi;
// GDI+ rendering engine
private GdiGraphics _gdiGraphics = new GdiGraphics();
// Document title used for SVG rendering
//private string documentTitle = string.Empty;
// True if text should be clipped
internal bool IsTextClipped = false;
#endregion // Fields
#region Drawing Methods
/// <summary>
/// Draws a line connecting two PointF structures.
/// </summary>
/// <param name="pen">Pen object that determines the color, width, and style of the line.</param>
/// <param name="pt1">PointF structure that represents the first point to connect.</param>
/// <param name="pt2">PointF structure that represents the second point to connect.</param>
internal void DrawLine(
Pen pen,
PointF pt1,
PointF pt2
)
{
RenderingObject.DrawLine( pen, pt1, pt2 );
}
/// <summary>
/// Draws a line connecting the two points specified by coordinate pairs.
/// </summary>
/// <param name="pen">Pen object that determines the color, width, and style of the line.</param>
/// <param name="x1">x-coordinate of the first point.</param>
/// <param name="y1">y-coordinate of the first point.</param>
/// <param name="x2">x-coordinate of the second point.</param>
/// <param name="y2">y-coordinate of the second point.</param>
internal void DrawLine(
Pen pen,
float x1,
float y1,
float x2,
float y2
)
{
RenderingObject.DrawLine( pen, x1, y1, x2, y2 );
}
/// <summary>
/// Draws the specified portion of the specified Image object at the specified location and with the specified size.
/// </summary>
/// <param name="image">Image object to draw.</param>
/// <param name="destRect">Rectangle structure that specifies the location and size of the drawn image. The image is scaled to fit the rectangle.</param>
/// <param name="srcX">x-coordinate of the upper-left corner of the portion of the source image to draw.</param>
/// <param name="srcY">y-coordinate of the upper-left corner of the portion of the source image to draw.</param>
/// <param name="srcWidth">Width of the portion of the source image to draw.</param>
/// <param name="srcHeight">Height of the portion of the source image to draw.</param>
/// <param name="srcUnit">Member of the GraphicsUnit enumeration that specifies the units of measure used to determine the source rectangle.</param>
/// <param name="imageAttr">ImageAttributes object that specifies recoloring and gamma information for the image object.</param>
internal void DrawImage(
System.Drawing.Image image,
Rectangle destRect,
int srcX,
int srcY,
int srcWidth,
int srcHeight,
GraphicsUnit srcUnit,
ImageAttributes imageAttr
)
{
RenderingObject.DrawImage(
image,
destRect,
srcX,
srcY,
srcWidth,
srcHeight,
srcUnit,
imageAttr
);
}
/// <summary>
/// Draws an ellipse defined by a bounding rectangle specified by
/// a pair of coordinates, a height, and a width.
/// </summary>
/// <param name="pen">Pen object that determines the color, width, and style of the ellipse.</param>
/// <param name="x">x-coordinate of the upper-left corner of the bounding rectangle that defines the ellipse.</param>
/// <param name="y">y-coordinate of the upper-left corner of the bounding rectangle that defines the ellipse.</param>
/// <param name="width">Width of the bounding rectangle that defines the ellipse.</param>
/// <param name="height">Height of the bounding rectangle that defines the ellipse.</param>
internal void DrawEllipse(
Pen pen,
float x,
float y,
float width,
float height
)
{
RenderingObject.DrawEllipse( pen, x, y, width, height );
}
/// <summary>
/// Draws a cardinal spline through a specified array of PointF structures
/// using a specified tension. The drawing begins offset from
/// the beginning of the array.
/// </summary>
/// <param name="pen">Pen object that determines the color, width, and height of the curve.</param>
/// <param name="points">Array of PointF structures that define the spline.</param>
/// <param name="offset">Offset from the first element in the array of the points parameter to the starting point in the curve.</param>
/// <param name="numberOfSegments">Number of segments after the starting point to include in the curve.</param>
/// <param name="tension">Value greater than or equal to 0.0F that specifies the tension of the curve.</param>
internal void DrawCurve(
Pen pen,
PointF[] points,
int offset,
int numberOfSegments,
float tension
)
{
ChartGraphics chartGraphics = this as ChartGraphics;
if (chartGraphics == null || !chartGraphics.IsMetafile)
{
RenderingObject.DrawCurve(pen, points, offset, numberOfSegments, tension);
}
else
{
// Special handling required for the metafiles. We cannot pass large array of
// points because they will be persisted inside EMF file and cause exponential
// increase in emf file size. Draw curve method uses additional 2, 3 or 4 points
// depending on which segement is drawn.
PointF[] pointsExact = null;
if (offset == 0 && numberOfSegments == points.Length - 1)
{
// In case the array contains the minimum required number of points
// to draw segments - just call the curve drawing method
RenderingObject.DrawCurve(pen, points, offset, numberOfSegments, tension);
}
else
{
if (offset == 0 && numberOfSegments < points.Length - 1)
{
// Segment is at the beginning of the array with more points following
pointsExact = new PointF[numberOfSegments + 2];
for (int index = 0; index < numberOfSegments + 2; index++)
{
pointsExact[index] = points[index];
}
}
else if (offset > 0 && (offset + numberOfSegments) == points.Length - 1)
{
// Segment is at the end of the array with more points prior to it
pointsExact = new PointF[numberOfSegments + 2];
for (int index = 0; index < numberOfSegments + 2; index++)
{
pointsExact[index] = points[offset + index - 1];
}
offset = 1;
}
else if (offset > 0 && (offset + numberOfSegments) < points.Length - 1)
{
// Segment in the middle of the array with points prior and following it
pointsExact = new PointF[numberOfSegments + 3];
for (int index = 0; index < numberOfSegments + 3; index++)
{
pointsExact[index] = points[offset + index - 1];
}
offset = 1;
}
// Render the curve using minimum number of required points in the array
RenderingObject.DrawCurve(pen, pointsExact, offset, numberOfSegments, tension);
}
}
}
/// <summary>
/// Draws a rectangle specified by a coordinate pair, a width, and a height.
/// </summary>
/// <param name="pen">Pen object that determines the color, width, and style of the rectangle.</param>
/// <param name="x">x-coordinate of the upper-left corner of the rectangle to draw.</param>
/// <param name="y">y-coordinate of the upper-left corner of the rectangle to draw.</param>
/// <param name="width">Width of the rectangle to draw.</param>
/// <param name="height">Height of the rectangle to draw.</param>
internal void DrawRectangle(
Pen pen,
int x,
int y,
int width,
int height
)
{
RenderingObject.DrawRectangle( pen, x, y, width, height );
}
/// <summary>
/// Draws a polygon defined by an array of PointF structures.
/// </summary>
/// <param name="pen">Pen object that determines the color, width, and style of the polygon.</param>
/// <param name="points">Array of PointF structures that represent the vertices of the polygon.</param>
internal void DrawPolygon(
Pen pen,
PointF[] points
)
{
RenderingObject.DrawPolygon( pen, points );
}
/// <summary>
/// Draws the specified text string in the specified rectangle with the specified Brush and Font objects using the formatting properties of the specified StringFormat object.
/// </summary>
/// <param name="s">String to draw.</param>
/// <param name="font">Font object that defines the text format of the string.</param>
/// <param name="brush">Brush object that determines the color and texture of the drawn text.</param>
/// <param name="layoutRectangle">RectangleF structure that specifies the location of the drawn text.</param>
/// <param name="format">StringFormat object that specifies formatting properties, such as line spacing and alignment, that are applied to the drawn text.</param>
internal void DrawString(
string s,
Font font,
Brush brush,
RectangleF layoutRectangle,
StringFormat format
)
{
using (StringFormat fmt = (StringFormat)format.Clone())
{
if ( IsRightToLeft )
fmt.FormatFlags |= StringFormatFlags.DirectionRightToLeft;
if (!IsTextClipped && (fmt.FormatFlags & StringFormatFlags.NoClip) != StringFormatFlags.NoClip)
fmt.FormatFlags |= StringFormatFlags.NoClip;
RenderingObject.DrawString(s, font, brush, layoutRectangle, fmt);
}
}
/// <summary>
/// Draws the specified text string at the specified location with the specified Brush and Font objects using the formatting properties of the specified StringFormat object.
/// </summary>
/// <param name="s">String to draw.</param>
/// <param name="font">Font object that defines the text format of the string.</param>
/// <param name="brush">Brush object that determines the color and texture of the drawn text.</param>
/// <param name="point">PointF structure that specifies the upper-left corner of the drawn text.</param>
/// <param name="format">StringFormat object that specifies formatting properties, such as line spacing and alignment, that are applied to the drawn text.</param>
internal void DrawString(
string s,
Font font,
Brush brush,
PointF point,
StringFormat format
)
{
if (IsRightToLeft)
{
using (StringFormat fmt = (StringFormat)format.Clone())
{
fmt.FormatFlags |= StringFormatFlags.DirectionRightToLeft;
if (fmt.Alignment == StringAlignment.Far)
{
fmt.Alignment = StringAlignment.Near;
}
else if (fmt.Alignment == StringAlignment.Near)
{
fmt.Alignment = StringAlignment.Far;
}
RenderingObject.DrawString(s, font, brush, point, fmt);
}
}
else
RenderingObject.DrawString(s, font, brush, point, format);
}
/// <summary>
/// Draws the specified portion of the specified Image object at the specified location and with the specified size.
/// </summary>
/// <param name="image">Image object to draw.</param>
/// <param name="destRect">Rectangle structure that specifies the location and size of the drawn image. The image is scaled to fit the rectangle.</param>
/// <param name="srcX">x-coordinate of the upper-left corner of the portion of the source image to draw.</param>
/// <param name="srcY">y-coordinate of the upper-left corner of the portion of the source image to draw.</param>
/// <param name="srcWidth">Width of the portion of the source image to draw.</param>
/// <param name="srcHeight">Height of the portion of the source image to draw.</param>
/// <param name="srcUnit">Member of the GraphicsUnit enumeration that specifies the units of measure used to determine the source rectangle.</param>
/// <param name="imageAttrs">ImageAttributes object that specifies recoloring and gamma information for the image object.</param>
internal void DrawImage(
System.Drawing.Image image,
Rectangle destRect,
float srcX,
float srcY,
float srcWidth,
float srcHeight,
GraphicsUnit srcUnit,
ImageAttributes imageAttrs
)
{
RenderingObject.DrawImage( image, destRect, srcX, srcY, srcWidth, srcHeight, srcUnit, imageAttrs );
}
/// <summary>
/// Draws a rectangle specified by a coordinate pair, a width, and a height.
/// </summary>
/// <param name="pen">A Pen object that determines the color, width, and style of the rectangle.</param>
/// <param name="x">The x-coordinate of the upper-left corner of the rectangle to draw.</param>
/// <param name="y">The y-coordinate of the upper-left corner of the rectangle to draw.</param>
/// <param name="width">The width of the rectangle to draw.</param>
/// <param name="height">The height of the rectangle to draw.</param>
internal void DrawRectangle(
Pen pen,
float x,
float y,
float width,
float height
)
{
RenderingObject.DrawRectangle( pen, x, y, width, height );
}
/// <summary>
/// Draws a GraphicsPath object.
/// </summary>
/// <param name="pen">Pen object that determines the color, width, and style of the path.</param>
/// <param name="path">GraphicsPath object to draw.</param>
internal void DrawPath(
Pen pen,
GraphicsPath path
)
{
// Check if path is empty
if(path == null ||
path.PointCount == 0)
{
return;
}
RenderingObject.DrawPath( pen, path );
}
/// <summary>
/// Draws a pie shape defined by an ellipse specified by a coordinate pair, a width, and a height and two radial lines.
/// </summary>
/// <param name="pen">Pen object that determines the color, width, and style of the pie shape.</param>
/// <param name="x">x-coordinate of the upper-left corner of the bounding rectangle that defines the ellipse from which the pie shape comes.</param>
/// <param name="y">y-coordinate of the upper-left corner of the bounding rectangle that defines the ellipse from which the pie shape comes.</param>
/// <param name="width">Width of the bounding rectangle that defines the ellipse from which the pie shape comes.</param>
/// <param name="height">Height of the bounding rectangle that defines the ellipse from which the pie shape comes.</param>
/// <param name="startAngle">Angle measured in degrees clockwise from the x-axis to the first side of the pie shape.</param>
/// <param name="sweepAngle">Angle measured in degrees clockwise from the startAngle parameter to the second side of the pie shape.</param>
internal void DrawPie(
Pen pen,
float x,
float y,
float width,
float height,
float startAngle,
float sweepAngle
)
{
RenderingObject.DrawPie( pen, x, y, width, height, startAngle, sweepAngle );
}
/// <summary>
/// Draws an ellipse defined by a bounding RectangleF.
/// </summary>
/// <param name="pen">Pen object that determines the color, width, and style of the ellipse.</param>
/// <param name="rect">RectangleF structure that defines the boundaries of the ellipse.</param>
internal void DrawEllipse(
Pen pen,
RectangleF rect
)
{
RenderingObject.DrawEllipse( pen, rect );
}
/// <summary>
/// Draws a series of line segments that connect an array of PointF structures.
/// </summary>
/// <param name="pen">Pen object that determines the color, width, and style of the line segments.</param>
/// <param name="points">Array of PointF structures that represent the points to connect.</param>
internal void DrawLines(
Pen pen,
PointF[] points
)
{
RenderingObject.DrawLines( pen, points );
}
#endregion // Drawing Methods
#region Filling Methods
/// <summary>
/// Fills the interior of an ellipse defined by a bounding rectangle
/// specified by a RectangleF structure.
/// </summary>
/// <param name="brush">Brush object that determines the characteristics of the fill.</param>
/// <param name="rect">RectangleF structure that represents the bounding rectangle that defines the ellipse.</param>
internal void FillEllipse(
Brush brush,
RectangleF rect
)
{
RenderingObject.FillEllipse( brush, rect );
}
/// <summary>
/// Fills the interior of a GraphicsPath object.
/// </summary>
/// <param name="brush">Brush object that determines the characteristics of the fill.</param>
/// <param name="path">GraphicsPath object that represents the path to fill.</param>
internal void FillPath(
Brush brush,
GraphicsPath path
)
{
// Check if path is empty
if(path == null ||
path.PointCount == 0)
{
return;
}
RenderingObject.FillPath( brush, path );
}
/// <summary>
/// Fills the interior of a Region object.
/// </summary>
/// <param name="brush">Brush object that determines the characteristics of the fill.</param>
/// <param name="region">Region object that represents the area to fill.</param>
internal void FillRegion(
Brush brush,
Region region
)
{
RenderingObject.FillRegion( brush, region );
}
/// <summary>
/// Fills the interior of a rectangle specified by a RectangleF structure.
/// </summary>
/// <param name="brush">Brush object that determines the characteristics of the fill.</param>
/// <param name="rect">RectangleF structure that represents the rectangle to fill.</param>
internal void FillRectangle(
Brush brush,
RectangleF rect
)
{
RenderingObject.FillRectangle( brush, rect );
}
/// <summary>
/// Fills the interior of a rectangle specified by a pair of coordinates, a width, and a height.
/// </summary>
/// <param name="brush">Brush object that determines the characteristics of the fill.</param>
/// <param name="x">x-coordinate of the upper-left corner of the rectangle to fill.</param>
/// <param name="y">y-coordinate of the upper-left corner of the rectangle to fill.</param>
/// <param name="width">Width of the rectangle to fill.</param>
/// <param name="height">Height of the rectangle to fill.</param>
internal void FillRectangle(
Brush brush,
float x,
float y,
float width,
float height
)
{
RenderingObject.FillRectangle( brush, x, y, width, height );
}
/// <summary>
/// Fills the interior of a polygon defined by an array of points specified by PointF structures .
/// </summary>
/// <param name="brush">Brush object that determines the characteristics of the fill.</param>
/// <param name="points">Array of PointF structures that represent the vertices of the polygon to fill.</param>
internal void FillPolygon(
Brush brush,
PointF[] points
)
{
RenderingObject.FillPolygon( brush, points );
}
/// <summary>
/// Fills the interior of a pie section defined by an ellipse
/// specified by a pair of coordinates, a width, and a height
/// and two radial lines.
/// </summary>
/// <param name="brush">Brush object that determines the characteristics of the fill.</param>
/// <param name="x">x-coordinate of the upper-left corner of the bounding rectangle that defines the ellipse from which the pie section comes.</param>
/// <param name="y">y-coordinate of the upper-left corner of the bounding rectangle that defines the ellipse from which the pie section comes.</param>
/// <param name="width">Width of the bounding rectangle that defines the ellipse from which the pie section comes.</param>
/// <param name="height">Height of the bounding rectangle that defines the ellipse from which the pie section comes.</param>
/// <param name="startAngle">Angle in degrees measured clockwise from the x-axis to the first side of the pie section.</param>
/// <param name="sweepAngle">Angle in degrees measured clockwise from the startAngle parameter to the second side of the pie section.</param>
internal void FillPie(
Brush brush,
float x,
float y,
float width,
float height,
float startAngle,
float sweepAngle
)
{
RenderingObject.FillPie( brush, x, y, width, height, startAngle, sweepAngle );
}
#endregion // Filling Methods
#region Other Methods
/// <summary>
/// This method starts SVG Selection mode
/// </summary>
/// <param name="url">The location of the referenced object, expressed as a URI reference.</param>
/// <param name="title">Title which could be used for tooltips.</param>
internal void StartHotRegion( string url, string title )
{
RenderingObject.BeginSelection( url, title );
}
/// <summary>
/// This method starts SVG Selection mode
/// </summary>
/// <param name="point">Data Point which properties are used for SVG selection</param>
internal void StartHotRegion(DataPoint point)
{
StartHotRegion( point, false );
}
/// <summary>
/// This method starts SVG Selection mode
/// </summary>
/// <param name="point">Data Point which properties are used for SVG selection</param>
/// <param name="labelRegion">Indicates if point label region is processed.</param>
internal void StartHotRegion(DataPoint point, bool labelRegion)
{
string hRef = string.Empty;
string tooltip = (labelRegion) ? point.LabelToolTip : point.ToolTip;
#if !Microsoft_CONTROL
hRef = (labelRegion) ? point.LabelUrl : point.Url;
#endif
if(hRef.Length > 0 || tooltip.Length > 0)
{
RenderingObject.BeginSelection(
point.ReplaceKeywords( hRef ),
point.ReplaceKeywords( tooltip ) );
}
}
/// <summary>
/// This method stops SVG Selection mode
/// </summary>
internal void EndHotRegion()
{
RenderingObject.EndSelection();
}
/// <summary>
/// Measures the specified string when drawn with the specified
/// Font object and formatted with the specified StringFormat object.
/// </summary>
/// <param name="text">String to measure.</param>
/// <param name="font">Font object defines the text format of the string.</param>
/// <param name="layoutArea">SizeF structure that specifies the maximum layout area for the text.</param>
/// <param name="stringFormat">StringFormat object that represents formatting information, such as line spacing, for the string.</param>
/// <returns>This method returns a SizeF structure that represents the size, in pixels, of the string specified in the text parameter as drawn with the font parameter and the stringFormat parameter.</returns>
internal SizeF MeasureString(
string text,
Font font,
SizeF layoutArea,
StringFormat stringFormat
)
{
return RenderingObject.MeasureString( text, font, layoutArea, stringFormat );
}
/// <summary>
/// Measures the specified string when drawn with the specified
/// Font object and formatted with the specified StringFormat object.
/// </summary>
/// <param name="text">String to measure.</param>
/// <param name="font">Font object defines the text format of the string.</param>
/// <returns>This method returns a SizeF structure that represents the size, in pixels, of the string specified in the text parameter as drawn with the font parameter and the stringFormat parameter.</returns>
internal SizeF MeasureString(
string text,
Font font
)
{
return RenderingObject.MeasureString( text, font );
}
/// <summary>
/// Saves the current state of this Graphics object and identifies the saved state with a GraphicsState object.
/// </summary>
/// <returns>This method returns a GraphicsState object that represents the saved state of this Graphics object.</returns>
internal GraphicsState Save()
{
return RenderingObject.Save();
}
/// <summary>
/// Restores the state of this Graphics object to the state represented by a GraphicsState object.
/// </summary>
/// <param name="gstate">GraphicsState object that represents the state to which to restore this Graphics object.</param>
internal void Restore(
GraphicsState gstate
)
{
RenderingObject.Restore( gstate );
}
/// <summary>
/// Resets the clip region of this Graphics object to an infinite region.
/// </summary>
internal void ResetClip()
{
RenderingObject.ResetClip();
}
/// <summary>
/// Sets the clipping region of this Graphics object to the rectangle specified by a RectangleF structure.
/// </summary>
/// <param name="rect">RectangleF structure that represents the new clip region.</param>
internal void SetClipAbs(RectangleF rect)
{
RenderingObject.SetClip( rect );
}
/// <summary>
/// Prepends the specified translation to the transformation matrix of this Graphics object.
/// </summary>
/// <param name="dx">x component of the translation.</param>
/// <param name="dy">y component of the translation.</param>
internal void TranslateTransform(
float dx,
float dy
)
{
RenderingObject.TranslateTransform( dx, dy );
}
#endregion // Other Methods
#region Properties
/// <summary>
/// Gets current rendering object.
/// </summary>
internal IChartRenderingEngine RenderingObject
{
get
{
return _gdiGraphics;
}
}
/// <summary>
/// Gets the active rendering type.
/// </summary>
internal RenderingType ActiveRenderingType
{
get
{
return _activeRenderingType;
}
}
/// <summary>
/// Gets or sets the rendering mode for text associated with this Graphics object.
/// </summary>
internal TextRenderingHint TextRenderingHint
{
get
{
return RenderingObject.TextRenderingHint;
}
set
{
RenderingObject.TextRenderingHint = value;
}
}
/// <summary>
/// Gets or sets the world transformation for this Graphics object.
/// </summary>
internal Matrix Transform
{
get
{
return RenderingObject.Transform;
}
set
{
RenderingObject.Transform = value;
}
}
/// <summary>
/// Gets or sets the rendering quality for this Graphics object.
/// </summary>
internal SmoothingMode SmoothingMode
{
get
{
return RenderingObject.SmoothingMode;
}
set
{
RenderingObject.SmoothingMode = value;
}
}
/// <summary>
/// Gets or sets a Region object that limits the drawing region of this Graphics object.
/// </summary>
internal Region Clip
{
get
{
return RenderingObject.Clip;
}
set
{
RenderingObject.Clip = value;
}
}
/// <summary>
/// Gets a value indicating whether the clipping region of this Graphics object is empty.
/// </summary>
internal bool IsClipEmpty {
get
{
return RenderingObject.IsClipEmpty;
}
}
/// <summary>
/// Gets or sets the reference to the Graphics object.
/// </summary>
public Graphics Graphics
{
get
{
return RenderingObject.Graphics;
}
set
{
RenderingObject.Graphics = value;
}
}
#endregion // Properties
}
}
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