//----------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------
namespace System.ServiceModel.Channels
{
using System;
static class UdpConstants
{
// max is 64K - 20 (IP header) - 8(UDP header) - 1 (wraparound)
public const int MaxMessageSizeOverIPv4 = 64 * 1024 - 20 - 8 - 1;
public const int MaxTimeToLive = 255;
public const int MinReceiveBufferSize = 1;
public const int MinTimeToLive = 0; //localhost traffic only
public const int PendingReceiveCountPerProcessor = 2;
public const string Scheme = "soap.udp";
internal static class Defaults
{
public static readonly TimeSpan ReceiveTimeout = TimeSpan.FromMinutes(1);
public static readonly TimeSpan SendTimeout = TimeSpan.FromMinutes(1);
public const int DuplicateMessageHistoryLength = 0;
public const int InterfaceIndex = -1;
public const int MaxPendingMessageCount = 32;
public const long MaxReceivedMessageSize = SocketReceiveBufferSize;
public const int SocketReceiveBufferSize = 64 * 1024;
public const int TimeToLive = 1;
public static MessageEncoderFactory MessageEncoderFactory = new TextMessageEncodingBindingElement().CreateMessageEncoderFactory();
}
}
}
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