1 write to State
System.Data.Entity (1)
System\Data\Common\Internal\Materialization\Shaper.cs (1)
35this.State = new object[stateCount];
7 references to State
System.Data.Entity (7)
System\Data\Common\Internal\Materialization\Coordinator.cs (1)
104shaper.State[this.CoordinatorFactory.StateSlot] = this;
System\Data\Common\Internal\Materialization\CoordinatorFactory.cs (1)
300result = (RecordState)shaper.State[this.RecordStateFactories[0].StateSlotNumber];
System\Data\Common\Internal\Materialization\Shaper.cs (5)
539RecordState recordState = (RecordState)this.State[recordStateSlotNumber]; 549RecordState recordState = (RecordState)this.State[recordStateSlotNumber]; 561this.State[ordinal] = value; 573this.State[ordinal] = value; 1117State[recordStateFactory.StateSlotNumber] = recordStateFactory.Create(coordinatorFactory);