1 write to Depth
System.Activities.Presentation (1)
System.Activities.Presentation\System\Activities\Presentation\Base\Core\Internal\PropertyEditing\VisualTreeUtils.cs (1)
355
this.
Depth
= depth;
2 references to Depth
System.Activities.Presentation (2)
System.Activities.Presentation\System\Activities\Presentation\Base\Core\Internal\PropertyEditing\VisualTreeUtils.cs (2)
296
if (currentObject.
Depth
+ 1 >= MaxAllowedTreeDepth)
320
stack.Push(new VisualState(child, currentObject.
Depth
+ 1));