20 references to CurrentIsAtLastNode
PresentationCore (20)
Core\CSharp\System\Windows\Media\Animation\TimeIntervalCollection.cs (20)
698
while (!tic1.
CurrentIsAtLastNode
&& (tic1.NextNodeTime <= tic2.CurrentNodeTime))
706
while (!tic2.
CurrentIsAtLastNode
&& (tic2.NextNodeTime <= tic1.CurrentNodeTime))
732
else if (tic1.
CurrentIsAtLastNode
) // // If we are already at the end of tic1, we ran out of nodes that may have an intersection
739
while (!tic2.
CurrentIsAtLastNode
&& (tic2.NextNodeTime <= tic1.NextNodeTime))
745
Debug.Assert(!tic1.
CurrentIsAtLastNode
); // Thus tic1._current can be safely advanced now
754
Debug.Assert(tic2.
CurrentIsAtLastNode
|| (tic1.CurrentNodeTime < tic2.NextNodeTime));
755
Debug.Assert(tic1.
CurrentIsAtLastNode
|| (tic2.CurrentNodeTime < tic1.NextNodeTime));
774
else if (!tic1.
CurrentIsAtLastNode
&& (
775
tic2.
CurrentIsAtLastNode
|| (tic1.NextNodeTime < tic2.NextNodeTime)))
779
else if (!tic2.
CurrentIsAtLastNode
&& (
780
tic1.
CurrentIsAtLastNode
|| (tic2.NextNodeTime < tic1.NextNodeTime)))
784
else if (!tic1.
CurrentIsAtLastNode
&& !tic2.
CurrentIsAtLastNode
)
795
Debug.Assert(tic1.
CurrentIsAtLastNode
&& tic2.
CurrentIsAtLastNode
);
803
Debug.Assert(tic2.
CurrentIsAtLastNode
|| (tic1.CurrentNodeTime < tic2.NextNodeTime));
804
Debug.Assert(tic1.
CurrentIsAtLastNode
|| (tic2.CurrentNodeTime < tic1.NextNodeTime));
883
Debug.Assert(
CurrentIsAtLastNode
|| beginTime < NextNodeTime);
960
if (
CurrentIsAtLastNode
1253
while (!
CurrentIsAtLastNode
&& NextNodeTime <= beginTime)