4 writes to _nodeIsPoint
PresentationCore (4)
Core\CSharp\System\Windows\Media\Animation\TimeIntervalCollection.cs (4)
121
_nodeIsPoint
= null;
232
_nodeIsPoint
= null;
1785
_nodeIsPoint
= new bool[requiredCapacity];
1807
_nodeIsPoint
= newNodeIsPoint;
42 references to _nodeIsPoint
PresentationCore (42)
Core\CSharp\System\Windows\Media\Animation\TimeIntervalCollection.cs (42)
144
_nodeIsPoint
[0] = true;
159
_nodeIsPoint
[0] = includePoint;
190
_nodeIsPoint
[0] = true;
202
_nodeIsPoint
[0] = includeFrom;
206
_nodeIsPoint
[1] = includeTo;
211
_nodeIsPoint
[0] = includeTo;
215
_nodeIsPoint
[1] = includeFrom;
288
slippedCollection = new TimeIntervalCollection(_nodeTime[0] + slipTime,
_nodeIsPoint
[0],
289
_nodeTime[1] ,
_nodeIsPoint
[1]);
309
return new TimeIntervalCollection(_nodeTime[0],
_nodeIsPoint
[0],
316
_nodeTime[1],
_nodeIsPoint
[1]);
414
return
_nodeIsPoint
[index];
1182
&&
_nodeIsPoint
[_count - 1] && (endTime > beginTime || fillDuration.TimeSpan > TimeSpan.Zero)))); // ...we may have a point intersection with the stopped zone
1508
projection.
_nodeIsPoint
[0] = true;
1512
projection.
_nodeIsPoint
[1] = includeMaxPoint;
1564
if(!
_nodeIsPoint
[index]) // The node is not already in the TIC
1569
_nodeIsPoint
[index] = true;
1576
_nodeIsPoint
[n] =
_nodeIsPoint
[n + 1];
1593
_nodeIsPoint
[n + 1] =
_nodeIsPoint
[n];
1597
_nodeIsPoint
[index + 1] = true;
1621
_nodeIsPoint
[0] = includeFrom;
1625
_nodeIsPoint
[1] = includeTo;
1673
&& (includeFrom ||
_nodeIsPoint
[fromIndex]))
1680
_nodeIsPoint
[fromIndex] = includeFrom ||
_nodeIsPoint
[fromIndex]; // Update the node's IsPoint status
1706
if (!_nodeIsInterval[toIndex] || (!includeTo && !
_nodeIsPoint
[toIndex])) // Keep the node at toIndex, it is not going to be saturated
1712
_nodeIsPoint
[toIndex] = includeTo ||
_nodeIsPoint
[toIndex]; // Update the node's IsPoint status
1741
_nodeIsPoint
[n + netIncreaseInNodes] =
_nodeIsPoint
[n];
1751
_nodeIsPoint
[n + netIncreaseInNodes] =
_nodeIsPoint
[n];
1761
_nodeIsPoint
[nextInsertionIndex] = includeFrom;
1770
_nodeIsPoint
[nextInsertionIndex] = includeTo;
1781
Debug.Assert(
_nodeIsPoint
== null);
1790
Debug.Assert(
_nodeIsPoint
!= null);
1802
newNodeIsPoint[n] =
_nodeIsPoint
[n];
2223
return
_nodeIsPoint
[_current] ^ _invertCollection;
2228
_nodeIsPoint
[_current] = value;
2260
return
_nodeIsPoint
[_current + 1] ^ _invertCollection;