28 references to TimeState
PresentationCore (28)
Core\CSharp\System\Windows\Media\Animation\Clock.cs (1)
3888
return (_timeManager != null) && (_timeManager.State !=
TimeState
.Stopped);
Core\CSharp\System\Windows\Media\Animation\TimeManager.cs (27)
78
_timeState =
TimeState
.Stopped;
79
_lastTimeState =
TimeState
.Stopped;
135
if (_timeState ==
TimeState
.Stopped)
174
if (_timeState ==
TimeState
.Running)
180
_timeState =
TimeState
.Paused;
197
TimeState
oldState = _timeState;
207
if (_timeState ==
TimeState
.Paused)
224
if (_timeState ==
TimeState
.Paused)
230
_timeState =
TimeState
.Running;
261
if (_timeState >=
TimeState
.Paused)
311
if (_timeState ==
TimeState
.Stopped)
319
_timeState =
TimeState
.Running;
336
if (_timeState >=
TimeState
.Paused)
339
_timeState =
TimeState
.Stopped;
377
if (_timeState ==
TimeState
.Running)
391
if (_lastTimeState ==
TimeState
.Stopped && _timeState ==
TimeState
.Stopped) // We were stopped the whole time
400
if (_lastTimeState ==
TimeState
.Stopped || _timeState ==
TimeState
.Stopped)
568
case
TimeState
.Stopped:
573
case
TimeState
.Paused:
579
case
TimeState
.Running:
743
return (_timeState ==
TimeState
.Stopped);
778
if (_timeState ==
TimeState
.Running)
853
internal
TimeState
State
905
private
TimeState
_timeState;
906
private
TimeState
_lastTimeState;