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//---------------------------------------------------------------------------
//
// <copyright file="Quaternion.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
[Serializable]
[TypeConverter(typeof(QuaternionConverter))]
[ValueSerializer(typeof(QuaternionValueSerializer))] // Used by MarkupWriter
partial struct Quaternion : IFormattable
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Compares two Quaternion instances for exact equality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which are logically equal may fail.
/// Furthermore, using this equality operator, Double.NaN is not equal to itself.
/// </summary>
/// <returns>
/// bool - true if the two Quaternion instances are exactly equal, false otherwise
/// </returns>
/// <param name='quaternion1'>The first Quaternion to compare</param>
/// <param name='quaternion2'>The second Quaternion to compare</param>
public static bool operator == (Quaternion quaternion1, Quaternion quaternion2)
{
if (quaternion1.IsDistinguishedIdentity || quaternion2.IsDistinguishedIdentity)
{
return quaternion1.IsIdentity == quaternion2.IsIdentity;
}
else
{
return quaternion1.X == quaternion2.X &&
quaternion1.Y == quaternion2.Y &&
quaternion1.Z == quaternion2.Z &&
quaternion1.W == quaternion2.W;
}
}
/// <summary>
/// Compares two Quaternion instances for exact inequality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which are logically equal may fail.
/// Furthermore, using this equality operator, Double.NaN is not equal to itself.
/// </summary>
/// <returns>
/// bool - true if the two Quaternion instances are exactly unequal, false otherwise
/// </returns>
/// <param name='quaternion1'>The first Quaternion to compare</param>
/// <param name='quaternion2'>The second Quaternion to compare</param>
public static bool operator != (Quaternion quaternion1, Quaternion quaternion2)
{
return !(quaternion1 == quaternion2);
}
/// <summary>
/// Compares two Quaternion instances for object equality. In this equality
/// Double.NaN is equal to itself, unlike in numeric equality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which
/// are logically equal may fail.
/// </summary>
/// <returns>
/// bool - true if the two Quaternion instances are exactly equal, false otherwise
/// </returns>
/// <param name='quaternion1'>The first Quaternion to compare</param>
/// <param name='quaternion2'>The second Quaternion to compare</param>
public static bool Equals (Quaternion quaternion1, Quaternion quaternion2)
{
if (quaternion1.IsDistinguishedIdentity || quaternion2.IsDistinguishedIdentity)
{
return quaternion1.IsIdentity == quaternion2.IsIdentity;
}
else
{
return quaternion1.X.Equals(quaternion2.X) &&
quaternion1.Y.Equals(quaternion2.Y) &&
quaternion1.Z.Equals(quaternion2.Z) &&
quaternion1.W.Equals(quaternion2.W);
}
}
/// <summary>
/// Equals - compares this Quaternion with the passed in object. In this equality
/// Double.NaN is equal to itself, unlike in numeric equality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which
/// are logically equal may fail.
/// </summary>
/// <returns>
/// bool - true if the object is an instance of Quaternion and if it's equal to "this".
/// </returns>
/// <param name='o'>The object to compare to "this"</param>
public override bool Equals(object o)
{
if ((null == o) || !(o is Quaternion))
{
return false;
}
Quaternion value = (Quaternion)o;
return Quaternion.Equals(this,value);
}
/// <summary>
/// Equals - compares this Quaternion with the passed in object. In this equality
/// Double.NaN is equal to itself, unlike in numeric equality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which
/// are logically equal may fail.
/// </summary>
/// <returns>
/// bool - true if "value" is equal to "this".
/// </returns>
/// <param name='value'>The Quaternion to compare to "this"</param>
public bool Equals(Quaternion value)
{
return Quaternion.Equals(this, value);
}
/// <summary>
/// Returns the HashCode for this Quaternion
/// </summary>
/// <returns>
/// int - the HashCode for this Quaternion
/// </returns>
public override int GetHashCode()
{
if (IsDistinguishedIdentity)
{
return c_identityHashCode;
}
else
{
// Perform field-by-field XOR of HashCodes
return X.GetHashCode() ^
Y.GetHashCode() ^
Z.GetHashCode() ^
W.GetHashCode();
}
}
/// <summary>
/// Parse - returns an instance converted from the provided string using
/// the culture "en-US"
/// <param name="source"> string with Quaternion data </param>
/// </summary>
public static Quaternion Parse(string source)
{
IFormatProvider formatProvider = System.Windows.Markup.TypeConverterHelper.InvariantEnglishUS;
TokenizerHelper th = new TokenizerHelper(source, formatProvider);
Quaternion value;
String firstToken = th.NextTokenRequired();
// The token will already have had whitespace trimmed so we can do a
// simple string compare.
if (firstToken == "Identity")
{
value = Identity;
}
else
{
value = new Quaternion(
Convert.ToDouble(firstToken, formatProvider),
Convert.ToDouble(th.NextTokenRequired(), formatProvider),
Convert.ToDouble(th.NextTokenRequired(), formatProvider),
Convert.ToDouble(th.NextTokenRequired(), formatProvider));
}
// There should be no more tokens in this string.
th.LastTokenRequired();
return value;
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
#region Public Properties
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
/// <summary>
/// Creates a string representation of this object based on the current culture.
/// </summary>
/// <returns>
/// A string representation of this object.
/// </returns>
public override string ToString()
{
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(null /* format string */, null /* format provider */);
}
/// <summary>
/// Creates a string representation of this object based on the IFormatProvider
/// passed in. If the provider is null, the CurrentCulture is used.
/// </summary>
/// <returns>
/// A string representation of this object.
/// </returns>
public string ToString(IFormatProvider provider)
{
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(null /* format string */, provider);
}
/// <summary>
/// Creates a string representation of this object based on the format string
/// and IFormatProvider passed in.
/// If the provider is null, the CurrentCulture is used.
/// See the documentation for IFormattable for more information.
/// </summary>
/// <returns>
/// A string representation of this object.
/// </returns>
string IFormattable.ToString(string format, IFormatProvider provider)
{
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(format, provider);
}
/// <summary>
/// Creates a string representation of this object based on the format string
/// and IFormatProvider passed in.
/// If the provider is null, the CurrentCulture is used.
/// See the documentation for IFormattable for more information.
/// </summary>
/// <returns>
/// A string representation of this object.
/// </returns>
internal string ConvertToString(string format, IFormatProvider provider)
{
if (IsIdentity)
{
return "Identity";
}
// Helper to get the numeric list separator for a given culture.
char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider);
return String.Format(provider,
"{1:" + format + "}{0}{2:" + format + "}{0}{3:" + format + "}{0}{4:" + format + "}",
separator,
_x,
_y,
_z,
_w);
}
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#endregion Constructors
}
}
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