|
//------------------------------------------------------------------------------
// Microsoft Avalon
// Copyright (c) Microsoft Corporation, 2001
//
// File: BitmapCreateOptions.cs
//
//------------------------------------------------------------------------------
using System;
namespace System.Windows.Media.Imaging
{
/// <summary>
/// BitmapCreateOptions are used to specify various optimizations options.
/// These options currently include whether or not to preserve the pixel format
/// specified in the file, and whether or not to fully initialize the backing
/// store object now, or later.
/// </summary>
[Flags]
public enum BitmapCreateOptions
{
/// <summary>
/// The default is none of the options turned on
/// </summary>
None = 0,
/// <summary>
/// PreservePixelFormat specifies whether or to guarantee the pixelformat
/// the file is stored is the same one the image is loaded in. If the flag is
/// off, the format the image is loaded will be picked by the system depending
/// on what it determines will yeild the best performance. Turning the flag on
/// will preserve the file format but may result in degraded performance.
/// </summary>
PreservePixelFormat = 1,
/// <summary>
/// DelayCreation tells the BitmapImage object whether or not to fully
/// initialize itself now, or to wait until it actually has to. This is
/// usefull when dealing with collections of images.
/// </summary>
DelayCreation = 2,
/// <summary>
/// IgnoreColorProfile tells the BitmapSource to ignore the embedded
/// color profile. Any use of APIs such as CopyPixels will
/// not return color corrected bits if this option is used.
/// </summary>
IgnoreColorProfile = 4,
/// <summary>
/// IgnoreImageCache loads any images without using the existing image cache.
/// This should be used when images in the cache need to be refreshed. This option
/// will replace any exisiting entries in the cache that are created using the same
/// Uris.
/// </summary>
IgnoreImageCache = 8
}
}
|