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using System;
namespace System.Windows.Input
{
/// <summary>
/// The raw actions being reported from the keyboard.
/// </summary>
/// <remarks>
/// Note that multiple actions can be reported at once.
/// </remarks>
[Flags]
internal enum RawKeyboardActions
{
/// <summary>
/// No keyboard actions.
/// </summary>
None = 0x0,
/// <summary>
/// The keyboard attributes have changed. The application needs to
/// query the keyboard attributes.
/// </summary>
AttributesChanged = 0x1,
/// <summary>
/// The keyboard became active in the application. The application
/// may need to refresh its keyboard state.
/// </summary>
Activate = 0x2,
/// <summary>
/// The keyboard became inactive in the application. The application
/// may need to clear its keyboard state.
/// </summary>
Deactivate = 0x4,
/// <summary>
/// A key was pressed.
/// </summary>
KeyDown = 0x8,
/// <summary>
/// A key was released.
/// </summary>
KeyUp = 0x10,
// Change the IsValid helper in RawKeyboardInputReport.cs when this enum changes.
}
}
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